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Here's some of the things I'm planning to address in version 2022.6.0:

  • There's some ongoing issues with Long and Short lifespans as EA is using different rules for those now.  Before, short lifespan was half the age span of normal and long was 4x the age span.  Now, short and long have some (seemingly arbitrary to me) specific numbers rather than being based on the age spans already defined.  I need to do more research and figure-out where these are coming from and determine how I want to handle them.
  • Pet ages have some dialog issues for setting new ages, specifically the default values that show are incorrect and when clicking the default button they won't set the right values.
  • The command for setting the number of days into an age span for a Sim isn't working right.  For long and short, I know this is the case.  Not sure on Normal, but I'll get them all working, whatever is going on.
  • I want to add some cheats for werewolves for things like adding/removing rage.
  • I want to add something to allow werewolves to shift to human and back.  Just have to figure out the best way to handle it as it requires an earned trait to do it currently.
  • There's a new thrift situation outfit that is randomly generated that I need to add a setting to allow players to choose specific outfit categories to use instead.
  • EA is not syncing the Sim name changes resulting from marriage from the script-side to the UI side, meaning from the lots to CAS/Manage Neighborhood.  If you visit the Sims in the world, you'll see that names are correct after marriage but looking at them through CAS/Manage Neighborhood, they don't show the right names.

So mostly, still a catch-up and fix things release.  Less of an emergency fix than the last one was as there are work-arounds to the long and short age span issues which is the most critical thing here on this list.  I am not sure how much research will go into fixing that, though, so I don't know what other features from my TO DO list that I may get in.

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