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This month flew away pretty fast, but I managed to make some good progress in story and dialogues.

Important cutscenes will start automatically when you enter the area, so you know they're important. (Instead of having to interact yourself.)
As you progress Story, dialogues will change in certain NPCs, other will change what they're doing, etc.

Garret has a basic dialogue until you complete a story task.

Old technology designs.
I finally decided to sit and play around with the designs for this technology that you can find all around Sphelia, an already forgotten civilization left this misterious stuff everywhere, but no one knows what they are for, or how to use them. Eve Lockhart is studying this old tech,
So you'll have to find a few of those while doing her quest-line.

An idea for a gate that allows quick travel.

A new NPC! Just like you and many others, people appear at random places of the island, some of them don't know how to fight, so they'll be doomed if someone doesn't help them.
In your journey you'll be able to find/rescue NPCs, they'll sometimes unlock new stuff at the village, the others will just make a living there.

This NPC in particular will open a small stand where you'll be able to buy some temporary enchants to help your journey. (Ex: More damage, More money, Health Regeneration, etc.)

Sorry that this post is a bit small, I think I wasn't as productive as I wanted, but I'll put more effort!

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