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Hey guys! I'm so happy with how the public Demo turned out!
You may be wondering what are my plans from now on. if so, here you have some information about it!

First of all, know that I'm comissioning a title screen! I'm really exited with this!

While I'm still fixing bugs ppl find in the Demo, I already have plans for the near future.

-Crawling.
Yes, some of you may know that crawling was already a thing in older Demo builds, but I ended up removing it. But this time I'm going to edit this mechanic so player will automatically enter into crawling stance when you go near a small hole and press direction forward to it for a few steps. As suggested, Zoria will be able to crawl into small spaces but not turn around. (And also not able to fight.)

-Magic.
Magic... some of you may remember this, and I made a quick concept art of what I had in mind for it.

Here you have 2 wheels with icons,
One it's the spell type (Left), changing your spells to different kind of attacks, Ex: multiple projectiles,  a continuous beam, ground crawling. Barrier, etc.
And the other (Right) it's the element, wich changes the elemental property of this spell types, and how they behave aswell.

"So, how does it work? How do we get Spell Types and Elements?"
-You'll be able to find scrolls around, buy or obtain them. But you'll get a basic Element + Spell Type on a small "tutorial".

"Wont magic make things too easy?"
-Magic is a really powerful "weapon" to have, but isn't unlimited. So you wont be able to spam spells like nothing.

 -Town Rework.
-I have plans to change how the town design works.
Right now The town is made in different height systems, and I don't like it at all.
Also fill it with NPCs all around.

-World Design & Monsters.
Now that the public Demo is out, I can finally focus again on the world design, expand new areas and work on new monsters.

I leave you this gif of a Jelly cube trying to archieve it's life goals.

Comments

Anonymous

expecting a lot! by the way could u tell me about what progrmming tool for drawing?