Money/Currency system Devlog (Patreon)
Content
Hey guys, I want to share my though about the Money in #ZoriasGame.
I've been thinking a lot about having Chests respawning everytime you leave/enter a room, since I'm using a Luck system to randomize chests.
There's a 60% of getting a Lv. 1 Chest.
A 30% of getting a Lv. 2 Chest.
And a 10% of getting a Lv. 3 Chest.
Each one has more money in it. And your Luck Stat affects this chance, and the amount of money per Chest.
Also though about adding a Chest Area object to have a chance of spawning the Chests instead of having them already placed in the room.
There are also Crates/Boxes/Pots than can contain money (For now) or nothing at all.
Wich also respawn everytime you change room.
My idea to avoid extreme money farming is to place this money objects in places where you can't just enter/exit a room and get them really fast.
Enemies drop money based on your Luck too, so if game had 1 time Chest system, you could still farm money with monsters and the Crates/Barrels/Pots.
Since you lose a 25% of your money when you die, I think it's fair to be able to collect everything over and over. And I just have to set a fair price in shops for the things you can buy.
And, this way If I decide to implement Mimics, every single Chest you find would have a small chance to be a Mimic. So Farming would be less safe for you.
At first I though about adding a Strenght requirement for Zoria to open each Level of Chest.
since you can spend your points when game starts (Not implemented yet.)
But I'm not sure about this Stat requirement thing, I guess it would be interesting to have certains areas blocked until you have X stat set to Y value. But as said, not sure about it working as a game feature.
So many things in my head to decide, I guess it all takes time.
Thanks for your time reading this, I know I'm not good writing this "Devlogs" but it really helps me.