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Gardening club's new update is coming along! In addition to an interesting redesign, I've also been working on sketching up a background and plants, as well as trying to create a nice UI for all the information that needs to be displayed. I'm really not good at stuff like background art or UI, so this will be an interesting experience (and also one that takes a bit longer to make properly, since it's all so new to me!)

In terms of changes... there are many, very many.

The first one is that there will no longer be free-roaming, it will instead follow the other clubs and activities where events will unfold and choices will become available as you progress in the club.

The second is a complete overhaul in how gardening works. Instead of having to be watered every day, plants start with water, and health stats. Upon depleting the water bar, the plant will start losing health and stop growing, and if it loses all of its health it will die out.

Seeds will also no longer be an item that shows up in your inventory, instead of being contained inside a "Seed Bag" key item you'll receive on your first visit.

This is the absolute basics of the club's new revamp, but much more is planned, including some interesting and fun scenes, although I doubt that much of it will be available on its first release.

Attempting the new art, as well as trying to properly redo the entire structure and code of the area, is proving to be somewhat more challenging than I had hoped, so I can't really give a release date yet, but I'm aiming for an early-December release, to account for the holidays coming up.

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