New dev plan for 2018 and beyond! (Patreon)
Published:
2017-12-30 03:39:10
Edited:
2018-05-20 12:19:06
Imported:
2020-06
Content
Heyho, you funky sexy mischief makers!
I hope all of you had a wonderful Christmas time <3
People often say that the end of the year is a time of contemplation. Well, this was certainly true for us!
We came to a lot of new conclusions and learned a ton while developing the jam version of Quidget the Wonderwiener. In the last days, we sat down and thought long and hard about how we want to continue development in light of these new learnings.
So, long story short, the gist of it is as follows:
Instead of trying to design, develop and playtest every single game mechanic in one huge techdemo, we will split it up into logical chapters and develop a series of prequels.
This has tremendous advantages for us AND for you:
- Less waiting, more playing! You will be able to enjoy complete, playable content in more frequent intervals
- More room for feedback loops and more frequent improvement cycles
- You will get to know Peninja's core crew and their backstories far better
- The gameplay systems will be more robust and better tested, hopefully leading to you having an even more awesome time playing
Take a look at our attached development outline and tell us what you think!
We split up all planned game mechanics into three categories: The basic gameplay elements, the RPG mechanics and the sexy stuff ;)
Everything technical like performance, deployment, polishing etc. isn't explicitly detailed, but will most likely be improved from game to game as well.
We're looking forward to hear what you think!
Stay funky,
Dez
I hope all of you had a wonderful Christmas time <3
People often say that the end of the year is a time of contemplation. Well, this was certainly true for us!
We came to a lot of new conclusions and learned a ton while developing the jam version of Quidget the Wonderwiener. In the last days, we sat down and thought long and hard about how we want to continue development in light of these new learnings.
So, long story short, the gist of it is as follows:
Instead of trying to design, develop and playtest every single game mechanic in one huge techdemo, we will split it up into logical chapters and develop a series of prequels.
This has tremendous advantages for us AND for you:
- Less waiting, more playing! You will be able to enjoy complete, playable content in more frequent intervals
- More room for feedback loops and more frequent improvement cycles
- You will get to know Peninja's core crew and their backstories far better
- The gameplay systems will be more robust and better tested, hopefully leading to you having an even more awesome time playing
Take a look at our attached development outline and tell us what you think!
We split up all planned game mechanics into three categories: The basic gameplay elements, the RPG mechanics and the sexy stuff ;)
Everything technical like performance, deployment, polishing etc. isn't explicitly detailed, but will most likely be improved from game to game as well.
We're looking forward to hear what you think!
Stay funky,
Dez