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Required Quarry: Screaming Antelope + Phoenix

Cost: 1 Phoenix Beak, 1 Rainbow Droppings,  1 Hollow Wing Bone, 1 Muculent Droppings; 4 Pelt, 1 Spiral Horn ; 1 Iron, 6 Bone, 5 Organ, 1 Scrap, 2 Hide

Armor Stats: Head 5, Body/Arms/Legs/Waist 4 + Block 1

Attack Stats: (4/4+/6/Deadly/+1 Luck/Sharp)

Notes:

This time we have a more unusual core game build that wanders away from the weapons/armor I normally combine together in order to take advantage of the Rainbow Blade Katana.  

Katana's are kind of a weak weapon type, the Muramasa has a fair chance of killing it's user and the Gloom Katana is a lot of hassle for what you get.

However, the Rainbow Katana sits just on the edge of being a decent weapon (despite the mastery being garbage), it has a high accuracy and the ability to gain Deadly and Sharp.  Making it one of those weapons that you can carry through into the late game and rely on.  In fact, when combined with the Blood Sheath it's arguable that the Rainbow Katana/Sheath combo is one of the best ones in the entire game.  

This particular build is a single weapon DPS bruiser type build that looks to leverage the natural advantages of the Katana into something powerful.  We've added 2 strength onto the weapon and activated deadly + 1 luck to triple the basic chances of critting.  That's very powerful.

Also you can Slam with the full armor set in order to reduce the monster's toughness by 1 for the round.  Which makes your own attacks and everyone elses more likely to wound.

It's also an exceptional build in the People of the Sun campaign, that campaign is very heavily focused around hunting the core three monsters (expansion monsters are fine in to hunt btw) - as you can see, nothing in the grid is heavy (added bonus, Cracks in the Ground doesn't hurt as much).

Also, because all of the power in this comes from the weapon and armor, this is a great armor set for 'disposable' survivors, they don't need to build up a weapon mastery, they roll out into the hunt already set for action.

There are downsides to this build.  For a start you only have Block 1 to defend with.  Also, you have no evasion.  No Blood Paint, no Shield and no Utility items outside of the Scream ability.  This survivor's job is to carve up monsters as fast as possible, no frills, no flashiness.  Just hits and crits.

As such, it's recommended that you have a dedicated tank and support character if you're going to roll out with a survivor like this.

Additionally, the weapons are super expensive to make and the Katana is frail without the Blood Sheath, so it's risky to use it.

Recommended build order therefore is the Luck Charm, Screaming Armor, Blood Sheath and Finally the Katana + Monster Tooth Necklace.

Finally, here's an example Survivor with this loadout.  I present:

Hamletta; the Screaming Rainbow

 

"Alas, poor Antelope, I knew it once"

Files

Comments

Halifax

Does the block 1 from the sheathe happen automatically? Or do you have up spend and activation to get it?

Anonymous

I would love to see some cool Screaming Armor builds with the new 1.5 changes!! Normally my group would not make that armor, but now I'm definitely gonna prioritize that armor in the early years.

FenPaints

Every SA build I've put up so far is for 1.5 Screaming Armor. The changes didn't alter the utility of the set, just removed the reliance on being insane to be tanky. :)

Anonymous

Interesting, would you be able to explain how the spear works with Skewer? Does the wound attempt go to the next drawn hit location immediately or do you have to perform Skewer again? Would you have to draw the second hit location on the first Skewer attempt?

FenPaints

You draw all the hit locations, the first time you wound one, you then get to apply that wound result to the next hit location you choose. So if you rolled a 9 and scored a wound you would get another '9' automatically vs the next hit location chosen.