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Traveler! The characters track the clay servitors and the witch back to a seemingly abandoned keep in the desert. The witch's home features a three-level dungeon beneath the hot desert sands. The adventurers must venture inside and confront the witch where she is strongest. The witch expects competent resistance but she is confident in her abilities and the dangerous traps in her lair. The adventurers must face countless enemies, deadly traps, and strange riddles to reach the Ashen Witch. Once there, the final showdown is due. The witch fights fiercely and attempts to make new clay servitors out of the characters.

The map above is included with DM, player, and roll20 versions for our AWESOME SUPPORTERS on Patreon.

This is going to be featured in our upcoming level-10 adventure Dust in the Wind, to be released on August 31st. Here's the cover for this adventure. This is a 30x30 squares Roll20 map!

Here's a close-up of the witch's desert keep. On the surface, it appears like a hermits house. But below, a three-level dungeon hides ancient secrets and lethal traps:

The dungeon's second level features a summoning room where the witch converts petrified victims into "clay servitors" the base soldiers of her small army:

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