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Traveler! In Of Dryads and Men, a group of level-3 adventurers learns about a series of kidnappings in the town near Trollmouth Forest. The investigation leads them to the Glade of Dryads. The dryads' version of the story does not match what they learned from the City Watch. The characters must gather the clues and uncover the mystery of the missing people.

This adventure's outcome is riddled with severe consequences. An innocent man could be arrested for a crime he didn't commit, a heartbroken dryad might take her own life to quench her suffering, and the culprit of the kidnappings, an evil dryad, might escape and get away with sixteen murders if the characters fail to follow her trail...

This adventure starts at Trollmouth Inn, a secluded location by a deep forest where numerous fey creatures live:

The characters travel to the deepest section of the forest, to a glade where dryads and other fey creatures live. They may help the adventurers solve the mystery:

The characters find an underground elvish compound where the fabric of reality between the material plane and the Woodlands fuses and converges. Here, the evil dryad plans to emancipate from her Father Tree once and for all.

For this adventure, we've also added an isometric illustration of the elvish temple to better understand the verticality of the dungeon:

If you're one of our patrons, thank you! You can find your reward here Of Dryads and Men - Full Adventure.

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Comments

Martin Ritchie

I played this as the second adventure from you with my 11 year old daughter and her friends. They liked it a lot, especially when they figured out that a dryad was being evil. Thanks!