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What is a dungeon-core, exactly?

Here is what we know, based on the results of examinations conducted during several dungeon demolition events.

A dungeon-core is to be considered as a living entity, in that it is ‘alive’ in the same sense as any other monster in the dungeon is.

A dungeon-core can range from being a mobile creature to being entirely immobile.

— We do not know how immobile dungeon-cores lord over their domain, exactly. But our assumptions are that they act as a central brain of the dungeon and so, a dungeon is to the dungeon-core as our bodies are to us. It seems that they can simply will actions to happen, like we would the lifting of an arm, and these will begin to happen.

A dungeon will immediately begin to collapse in on itself the moment a dungeon-core is destroyed. The standard protocol for a destruction team is to thereby extract the dungeon-core out of the dungeon and destroy it, when they are safe.

Dungeon-cores exude magical dominance out over an exact distance from their point of birth. They are never able to leave this territory and if they are forcefully removed, they will simply die then and there.

In the rare instances when dungeon-cores have communicated with destruction-teams, it seems that no common ground could ever be found. This has only been documented as happening twice in the last several decades. Both cores initiated a self-destruction process, rather than undergoing peace-talks with the teams.

The motivations of a dungeon-core are multifaceted. But most seem to just follow an innate, animal desire to grow and expand.

The most notable outlier however, the DARK-dungeon, was built for the sole purpose of killing as many humans as possible, as was made very clear by the dungeon-core.

 

~ The extraction adventurer’s handbook, volume 1

 

________________________________________________________

[New Area Added]

Floor {13}

The thirteenth floor of the tower dungeon. It is currently empty.

Capacity

  • {28} Monster-Points
  • 2 TRAPS
 (The next sub-boss/challenge room will be available in {02} floors!)
(The next boss arena will be available in {07} floors.)

 

 

Isaiah flies, hovering up in the air and staring down at the tower from above.


Crystal and Green are flying around the upper rim of it in a circle, laying layer after layer of brickwork beneath themselves, as they zip around in a ring after one another. The layer of bricks falls down beneath them, stacking itself together like a coiling snake would.


Without the need for them to fly down the tower to get every single break, they’re laying the stonework at an incredible pace.


Isaiah watches as the two of them work at dizzying speeds and as the stockpile of brickwork, just outside the tower, simply begins to shrink at just an incredible a pace. New bricks pop into the stockpile to counterbalance the drain, but White can’t work fast enough alone to counteract the double usage of Crystal and Green.


Still, they have days’ worth of bricks stockpiled up to burn through. This should be fine for now.

 

 

[New Area Added]

Floor {14}

The fourteenth floor of the tower dungeon. It is currently empty.

Capacity:

  • {30} Monster-Points
  • 2 TRAPS
(The next sub-boss/challenge room will be available in {01} floors!)
(The next boss arena will be available in {06} floors.)

 

 

Crystal looks up, flashing Isaiah a thumbs-up as he works.


Isaiah nods.


— An acceptable gesture of respect.


It lifts a hand, giving a thumbs-up back down to the uthra, as they begin to weave another circle around the tower.


_____________________________________________________

The bell-tower rings again, striking nine in the morning.


Isaiah stares through the eyes of the statue by the nest, watching the blackbird and the eggs.


Nothing seems out of the ordinary.


It looks like today is still safe.


It reopens its eyes.


_____________________________________________________

[Pilgrimage]

The tower gains ambient magic from the arrival of strangers.

+06 EXP

95/750

 

 

[Prayers]

Prayers have been given at the shrine.

+02 EXP

97/750

 

 

Isaiah watches as more people begin to enter through the road.


The forest next to it is alight, as stragglers from the first group here have fallen into combat with the constantly respawning wisps. This doesn’t seem to be a life or death situation, rather, they seem to be simply fighting the wisps and then waiting for new ones to respawn, before fighting those too.


They’ve been at it all day.


The party seems to have set up shop by the hot-springs, but they haven’t entered the dungeon yet, surprisingly.


There was one intruder, the man who likes to draw maps. But he only entered floor one and looked around. He never went down the staircase into the water, before leaving again.

 

 

[New Area Added]

Floor {15} - Challenge Room

The fifteenth floor of the tower dungeon. It is currently empty.

Capacity:

  • {32} Monster-Points
  • 2 TRAPS
(The next sub-boss/challenge room will be available in {10} floors!)
(The next boss arena will be available in {05} floors.)

 

 

The bell is doing wonders at drawing in humans. But none of them seem to be brave enough to really push into the dungeon. It’s almost like everyone is just waiting for someone else to really go in first.


Isaiah tilts its head.


Humans are certainly more survival-affine than the reckless goblins are.


Hmm…


“We got a new group coming in from the west,” says Red, coming up next to Isaiah. “Fast. Looks weird.”


Isaiah turns its head, watching the clearing.


___________________________________________________

-[Beulah]-

 

Beulah runs as fast as he can, the forest undergrowth crunching beneath his worn boots. His sun-burnt face and black hair are covered in sweat and dirt, just like the rest of his cut and bruised exterior. His hand rests against a tree for a moment, as he tries to catch his winded breath. His head spins from a mix of adrenaline and the sprint, which has been going on for longer than he knows.


It’s all a blur. He thought he had gotten away from them, but then they found him in the forest and he’s just been running ever since. Has it been a minute? An hour? He doesn’t know. His body and mind are exhausted, as frazzled as the tingling of his lungs.


— Something screeches behind him, just a few meters away and he scrambles, running again.


They’re right behind him.


“HERE!” yells a voice, a man’s. “HE’S HERE!”


Beulah sprints, breaking out of the forest and into a clearing, full of people and structures.


A settlement?


Shit.


He considers running back into the forest, but his pursuers are already moving out of it.


Instead, he makes a break for the buildings, for the tower.


“Stop him!” yells a voice. “Stop that man!”


Beulah runs as fast as he can, several of the people outside of the tower and buildings make awkward half-movements, looking his way and some taking a tender step. But those who do look towards their groups, nobody wanting to be the first person to act and so, everybody just kind of stands there, interested, but not involved.


A group of guards, soldiers, ride out of the forest on anqas. The leader of the group, a well-dressed and mustached man takes the point, pointing after him.


“A reward for whoever catches that man!” he shouts. “Ten-thousand Obols!”


This changes everything. Immediately, people spring to action, their insecurity having been overwhelmed by the promise of a substantial sum of money.


Beulah runs for the tower.


Magical spells of all sort fly out, blasting his way. Some seem meant to ensnare, others aren’t so tactful.


Explosions ring out as he dives behind a segment of bricks, the grounds around him exploding.


_____________________________________________________

Red taps Isaiah on the shoulder. “Hey, chief. I got an idea.”


Isaiah looks at Red, lifting an eyebrow. It listens.


Red really never disappoints.


_____________________________________________________

-[Beulah]-

 

Beulah scrambles, trying to get back up to his feet. But he doesn’t get far before something snares his leg and he stumbles, falling to the stones again, his hands outstretched and trying to claw him away.


“I got him!” yells an excited elf, lifting her hands. “I got him!”


Her party cheers and quickly surrounds the man, making sure that none of the other frustrated faces can make a claim to him. Beulah’s hands, trying to pry the root spell off of his ankles, are pulled away by someone and held firmly.


“Let me go!” yells Beulah. “They’ll kill me!” he explains, struggling for his life. “LET ME GO!”


“- Hold still!” barks the man, who is grabbing him.


“Excellent work,” says the well-dressed rider, as they move in towards the tower, looking around themselves. He stops and jumps off of his mount, gesturing behind himself to two of the others. The guards dismount, walking after him. “You have our thanks.” He reaches into the saddle-bags of his anqa and pulls out a small satchel, handing it to the elf. They let go of the man and the guards bend down, hoisting him to his feet.


Opening the little bag, the elf and her party gasp in silent awe, looking at the single, large, golden coin with an ornate skull imprinted on it.


It is a single, ten-thousand Obol denomination.


“We’re rich…” mutters the elf. “We’re rich!” She and her party go wild, celebrating amongst themselves as they gather off to the side.


“Help!” yells Beulah. “I didn’t do anything!” he shouts, looking at the people around him. “HEL-MPFH.”


A rag is stuffed into his mouth by one of the guards and held there by a firm hand, as they drag him towards the well-dressed man.


“Good work,” says the leader of the operation, nodding to the guards, before looking at Beulah. “You were slippery. But you should have saved yourself and us the trouble.” He gestures over his shoulder. One of the other guards comes up, handing him a scroll and a rapier. He unfolds it with one hand, letting it roll down. “One Mr. Beulah Hephzibah. Race, human. Age, twenty-nine. Identifying marks, an elongated scar between his left thumb and index finger.”


One of the guards lifts Beulah’s hand up, spreading his fingers and showing the scar.


“Do we agree?” asks the well-dressed man.


The guards look at each other and nod. One steps forward. “We agree that this man is Beulah Hephzibah,” he says, as the other two push Beulah back down.


The leader of the group hands the scroll back to another man, who rolls it up and stows it back into a pouch. “Very well.” He lifts the sword. “Beulah Hephzibah. For the crimes of high-deceit and theft from nobility, you are hereby sentenced to be put to death by a rapier through the heart.”


Beulah looks around himself, two pairs of hands holding his shoulders down and him in place.


All of the people here are just standing around and watching. Those who were paid off are more interested in ogling their prize than watching what they earned it for and those who lost the chase, they’re busy watching the winners instead of him.


The sword rises into the air, catching a glint of the morning sun and he winces, shutting his eyes as a flash of light moves his way.


— Something plunges against his chest.


Someone screams and for a moment, he thinks that it’s he himself who is doing so, until he tastes the fabric on his tongue and remembers the binding there.


Murmurs leak out into the air.


Beulah opens his eyes in increasing bewilderment, watching as small orbs of light of many colors leave his chest, rising towards the sky as if essences of the departed dead, moving to the spirit-world.


The blade of the needle rapier is broken, bent and jagged at the tip.


A white stone, large and intricately worked, sits between it and his heart.


All eyes rise, following the glowing lights as they trail in a spiral up towards the vivid rays of the sun. There, cascading past the body of a thing, the sunlight paints a silhouette, which gives credence to the presence of something… other.


The presence, the entity, lowers itself down towards the ground with wings as large as the spans of trees, with a body as slender and gnarled as the bent, silver rapier.


With arms outstretched, pale as winter’s snow, it lowers itself. The guards scramble, taking formation and leaving him there on his knees.


“You stand on hallowed ground,” says the celestial being. “Do not tarnish it.”


To the side, an elf falls to the grass, lowering her head and holding her hands in fervent prayer.


The well-dressed man opens his mouth, stammering something as he steps back. The guardsmen step back with him in line, as the creature lands on the ground between them and Beulah.


“Sacrilege will not go unpunished,” says the taloned being, lifting a finger towards the well-dressed man. The lights of many colors, clearly evidence of some grand, cosmic magical ability, spin around its finger in an increasing rhythm, as some deadly spell appears to charge itself up.


“W- wait!” stammers the man in fear, stepping back. “This man is a criminal!” he explains. “We are within the law and within the purview of the divine!” he exclaims, looking at his men, who seem unwilling to act. “Mercy!”


The creature shakes its head, slowly lowering its hand. “You will be judged another day.” It turns around and looks at Beulah. Bending down, it stares into his eyes and he feels a deep fear running through himself. Those golden eyes of its, sharp like a hawk’s, seem to be gazing straight down into his essence, as if it could smell every bad thing he ever did in his life.


— But its face portrays only quiet, stoic acceptance of what it sees.


“Rise. Beulah,” says the creature, grabbing him beneath his wet arms with two, strong hands and pulling him to his feet. How does it know his name? “You are safe here.”


Beulah doesn’t know what to think, what to do. His instincts tell him to take his chance and to run. But the celestial being here before himself, evidence of the true presence of something he had never held to be real, overpowers his thoughts and his racing heart.


He can only see it. He can only see the light of those eyes, shining like the sun of a brand new day.


The divine being turns around, lifting a hand again, as the lights of many colors surround Beulah, carrying him away and into the air, despite his panicked protests at suddenly flying.


“Please!” says the man in nice clothes, taking an unusual tone.


The thing looks his way and then to the others around him, to the people standing and watching the scene now. “Let it be known that all who seek sanctuary shall find it here,” says the being, looking at the adventurers. Its voice is steady and calm and, despite its sharp harpishness, is very, soothingly deep. “Thieves. Murderers. The lost. The unwanted. All are welcome here, all will be safe here,” says the divine messenger. “Here, they will be saved,” it explains, looking at the man and the guards, before rising back up into the air, vanishing in the light of the sun.


__________________________________________________

Isaiah sighs, landing back on its branch.


Red flies in. “We totally scammed those suckers!” she says. “Did you see them shaking in their boots? Hah!”


The first part of Red’s plan had worked beautifully.


Isaiah made its appearance to the world, selling an image of something merciful and strong. The people there will talk of this to others and if its message travels correctly, other people on the run will find safety and shelter here in the dungeon.


— A sanctuary for those seeking refuge or to turn away from their old ways, safe from repercussions of their old lives.


And most importantly, they will be free to stay here to pray and worship and work.


It will have ‘the talk’ with Beulah soon. It’s a good thing that it had listened in to their conversation through the statues, before flying down.


As for those who remain below, those who remain unconvinced…


Isaiah closes its eyes again, looking through the same statue as before.


__________________________________________________

“— Fifty-thousand Obols!” exclaims the man in nice clothes, holding up a fistful of fabric satchels. His tone has changed very quickly. “For the person who retrieves him!”


The adventurers look around at each other. Some are not able to be convinced, being too deep in their beliefs or in their fear of what they just witnessed and of what it might imply.


The one elf is still kneeling on the ground, feverishly whispering in prayer.


Yet some remain unimpressed. Those people gather, looking at each other as they form a new party, consisting of those who are willing to take the chance, of those who are of little faith.


__________________________________________________

Isaiah returns to its vision, as the second phase of Red’s plan comes to fruition.


They didn’t just save Beulah for him to work here.


He’s also the first bait.

 

 

[Dungeon Breached!]

  • Intruders: 06
  • Average Level: 17
  • Difficulty: Deadly

 

 

It begins.

Comments

crue

Hmmm....has it this far, ever been mentioned which new monsters and bosses occupy each new floor?

Saltberg

Other dungeons bait adventurers with money, gear and exp, we bait them with wanted criminals. Thanks for the chapter.

Nodlehs

lol, Red is a heroine

DungeonCultist

If it works, it works. *-* Fun fact, the concept of a church offering Sanctuary is a real thing that used to happen and it was often respected too. I should write a trivia on the topic. Hmm...

Arkus86

Have to find a hole in the market, and fill it *coins jingle*

Arkus86

Bets are on, how far will they get? I believe they will at least reach the ritual room, but if they make it to sixth, there might be a red rain outside =)

Mason Bially

Ooohh, that's a nice double fakeout btw. I originally thought it was just going to do the second plan. Then it did the first and I was like "I guess that works too", but then the second happened anyway.

Thundermike00

…and here they come….

Thundermike00

I believe they will get to the boss room. Because at the end of the day they have so many people and the golem would have to defend itself and his mistress.

Addicted_Reader

50,000 Obols 0.0 the peak trolling move is to turn him right back in for the money :P