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Wasn't expecting this series to have a Part 2, but feedback from Alexandrites on the Discord server convinced me there was more that needed to be said.

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WED JULY 14th @ 6:30pm CDT: TBD

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Resting in the Dungeon - Part 2: Rope Tricks & Tiny Huts

Having concluded that mid-dungeon rests should generally be risky and usually require effort in order to pull off successfully, how should we handle spells or other special abilities that work make these rests easier to achieve? Some of these - particularly rope trick and Leomund's tiny hut - seem tailor-made to make risk-free rests effortless!

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