Remixing Avernus - Part 3G: Jaquaying the Dead Three
"Dungeons should always be heavily jaquayed." - Jaquaying the Dungeon This article will probably make more sense if you read Jaquaying the Dungeon first, but the short version is that non-linear dungeons are more interesting than linear ones. The latter feature, at best, navigational pseudo-choices which lead the PCs through an inflexible sequence of prepackaged experiences.