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Added team markers to characters in Adv Mode to make it less chaotic. Also decreased the friendly fire damage from 25% to 0%.

In additional, added NPCs (not shown in this particular image) that the player can interact with. Depending on the choices, they can cause persistent changes to the player character. Here the player got a new set of outfit from such a NPC and a new hair dye. These changes in the player character will last across play sessions even after the game is closed. 

That is to say, some parts of character customization is now working.

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Comments

That One Guy Who Never Pledges

Not sure how I feel about friendly fire damage being removed completely, though I suppose if they still hitstun/knock you down it could be dangerous.

enlit3d

The friendy fire never applied to your character. As in your allies can't hurt you at all.

BoogerBrigade

One thing that bugs me is that the allies instantaneously go for grabs while you have little to no room in doing it yourself. It would be nice if there was a neutral grab your allies could do that basically "Hands" you the grab if you're close, etc. Otherwise, converting mainly consists of ruthlessly beating your allies down while hoping the next ally doesn't swoop in.

enlit3d

Mhmm. Thats something I like to do but is beyond the scope atm. Can't really make new animations before the new char model that is suitable for sliders is finalized.