Heroine Rumble 2 v0.14 - Male hairs, new grabs, equipment and more (Patreon)
Content
Download HERE.
New patch is here! Here are some of the highlights:
First thing first. Added optional costs to grab abilities. This is because the RESTRAINT type grabs were really strong and can lead into easy infinite combos. So now RESTRAINT grabs have a shared 60 second cooldown. This might be too long and maybe needs more tweaking. Individual grab cooldown unfortunately conflicts with the game's grab compatibility replacement system so it has to be a shared cooldown. The "Magic Bind" grab also have a 40 ENERGY cost per use so you can't have an opponent on "Magic Bind" for 95%+ of the time during a match.
A new bunch of head scissor and face sit PUNISH type grabs. A new PLEASURE type grab "fm_suck_on_penis_standing" as well.
New short hair options for males, include a "bald" option too:
Equipment is (back) in game! Purchase them via Shop. You can open up gotcha boxes for a chance of getting even more powerful items than default!
New mission preview screen that include information on both enemies in 2v2 matches:
I been working on dialogue customization and pose customization as well, but feels like they wouldn't be in time for this patch, so decided to move those onto the next patch. (No new story this patch either)
Changelog:
- Added 8 new short back hair choices
- Added 8 new front hair / bangs
- Added new male bald head option (under back hair)
- Added new PLEASURE grab: fm_suck_on_penis_standing
- Added new PUNISH grab: punish_headscissor_reversed_relaxed
- Added new PUNISH grab: punish_headscissor_reversed_intense
- Added new PUNISH grab: punish_headscissor_reversed_squeeze
- Added new PUNISH grab: punish_facesit
- Added equipment system (back) into the game
- Added purchasable equipment from shop (note: equipment does not affect character appearance - use Dresser for that!)
- Added loot boxes purchasable from shop, chance of getting magical equipment with additional bonuses
- Added (optional) casting costs to Grabs
- Added new secondary stat: super meter gain rate
- Added new level up focus: "Eloquence Focus": +50% super meter gain rate, -35% cooldown recovery
- Added PP stain when opponent climaxes
- CHA now adds 5% super meter gain per point (instead of 5% max energy)
- RESTRAINT grabs now have a universal cooldown of 60.0 secs (reduced by cooldown recovery)
- "Magic Binds" grab now has 40 energy cost (in addition to cooldown)
- Attacking characters held by a device now deals max HP damage at a x0.05 ratio
- Updated grab icon grid to reflect grab costs (same as abilities costs)
- Updated AI to handle grab costs (prioritize grabs they can use, or release target if no valid grab is available)
- New grab replacement rule: replaced grab and original grab must have same .device.canSpawnDevice
- Ability cooldown is suspended during grabs
- Experimental: new random characters can now generate RESTRAINT grabs
- Escape menu now pauses the game
- Added a leave button in character selection window on the top right ("X")
- Reorganized Save and Load button into Data submenu
- Upgraded mission selection ui to support previewing 2v2 matches better and shrunk the text size
- Randomized males now prefers back hairs with "short" tag if available
- AI disable time from player input increased to 4 secs (from 1 sec)
- AI will now back away and maybe switch targets if target is the grab target and is in a invulnerable grab state
- Events: now can only trigger one new event chain per turn
- When not in grabs that utilizes PP, PP should still jiggle a little even at max hardness
- Air juggle time extension now only applies if the attack itself has > 0 staggerTime or airTime. (Fixed aerial abilities like "dropkick" not providing stagger resistance)
- Fixed The CPU can fill up the escape bar while it's climaxing (player cannot).
- Units in a grab no longer collides with other units
Modding:
- Renamed "ANAL" target to "ASS" to be more consistent with other parts
- Renamed Outfit .flags to .tags to be more consistent with other datas
- Added .iconOutfitId to ItemData to use outfit icons instead of specified .iconFile
- Added support for animated models in StageDatas
- Added head customization in dresser