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 With Nyaa-Chan finished, the next thing todo is Adventure Mode!

What is Adventure Mode exactly?

In short I want to expand Heroine Rumble include the following design elements:

- Asymmetry -> enemies with different power level than the main character(s), for example, "mobs" (numerous, but weak individually) and "bosses" (single unique tough enemy).

- Variety -> To succeed where the Endless Mode left off, and expand the range of encounters and moves in one play session. Possibly even augmenting the grapple system to have the moves usable vary based on which enemy is held rather than fixed to the default 8.

- Progression -> Add persistence to the game. Allow the player character to get stronger over time, rescue/corrupt allies that fight with you, and possibility start giving the player some options in customizing their character's moves and appearances.

Obviously it's going to take some time to implement all the features. In the first iteration I am aiming for a lewd beat-em-up like Streets Of Rage. Fortunately,  most of the hard work were already done in Team Mode so it shouldn't be that far until it's playable. In the meantime, stay tuned!
 

Comments

Neko Alchemy

Ohhh this sounds freaking amazing already.

Anonymous

Customizing character's moves and appearances are so good! Thanks for nice job!:) And could customizing character's moves and appearances for both player and enemy?

LordJerle

I miss endless mode, though. There's too many lewd beat-em-ups out there already. Maybe throw in a tournament style story mode where you can challenge other wrestlers in between tournament matches?

enlit3d

That is an easy transition once key techs for it are implemented in adv mode