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Finally finished all the refitting for model vIII. It was a lot of work and took about a week longer than anticipated. Nevertheless its good to get this roadblock out of the way. There are many features in the works but they arent presentable yet. 


Ideally this patch should be released a couple days later but I also want to adhere to the schedule. Haven't got the time to throughoutly play test all the new stuff yet so I consider this build to be more for enthusiasts. 


Also v0.232 is now available for everyone! There are a lot of improvements over the previous stable build but the two major features implemented were controls customization and playable RNG girls!   


Change log (v0.24) 

  • new model vIII, tweaked animation, tweaked outfits – but havnt got a chance to really playtest all the animations yet given the scale of the changes. Expect awkwardness in some animations.   
  • new feature - characters in a hold will now look at the camera instead of aimlessly ahead 
  • outfits are now removable via strikes again (not all pieces removable) 
  • -players have additional time to react when grabbed/grabbing against lower level AI (for newer players) 
  • all the moves are now named! Thanks to everyone for the suggestions on the move names! If you have an idea for a better name, dont hesitate to leave a suggestion! 
  • increased base animation speed for H-moves
     
     

Files

Comments

LordJerle

Costumes seem to have developed holes in them, probably as a result of them not fitting the new models.

Palaman2122

ok so problems i found with the latest version is that the wolf girl tail is positioned to high which causes it to bug specially in breast smother move. the arms get bugged when character is in pain state. another problem is that CPU almost never use humil moves. it will be better to set higher priority for the cpu to use humil moves when you have high special meter.

LordJerle

There's also a glitch with arm positioning. Whenever the elbow goes to a certain point behind the model, both arms glitch like crazy.

enlit3d

Lowered tail position. Animation of tail is procedural. Made CPU prioritize humil moves on certain conditions. However not all characters have humil moves.

GZ

Just to clarify, all these fixes aren't for this version, but the next one right? Will the camera stare be a toggleable option in the next one? Out of curiosity, is something like this hard to implement?

enlit3d

Yes, no, maybe toggleable in the future. I looked at many other 3D h-games and they all have the girl look at the camera so I thought it would be desirable.