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After the grapple system changes, the game's combat mechanics is stable enough to start implementing a stat and level up system to further differentiate the characters and allows for player progression. The game's combat can be divided into 2 categories: fighting and grappling. The grappling can be further divided into physical wrestling (throws and submissions) and lewd stuff (H-moves and humil). 

For fighting, I believe the game's mechanics is complex enough to support at least the following 3 combat styles: 1) a trading hits style, with strong, but slow moves; 2) a poke style, with fast or long range attacks with low recovery; and 3) a "turtle" style going for counter attacks during opponent's recovery.

For simplicity's sake lets start with having 5 stats, each of which improves the effectiveness of one of the above categories. Here is the initial starting point:

MIG - Might increases the character's strength and physical prowess. Mighty characters inflict more damage with their strikes and their moves are harder to interrupt.

+ 10% strike damage

+ 10% stagger tolerance

+ 3% HP

DEX, Dexterity influences the character's speed and quickness. High dexterity decreases the cool down of abilities, allowing them to be used more often. 

+ 25% cooldown recovery; ability cooldown = ability_base_cooldown * (1/(1+cdr));

+ 3% HP

END, Endurance improves stamina and stamina recovery. High endurance increases the number of abilities that can be consecutively and guard to block more attacks.

+ 10% stamina 

+ 3% HP

WIL Will is important for characters that focuses on physical grapples. Throws and submissions performed by highly willed characters does more damage.

+ 10% throw, grapple effectiveness 

+ 6% grapple move damage resistance; damage received in submission = base_damage * (1+throw_grapple_effectiveness)/(1+grapple_move_resistance)

CHA, Charm is important for characters that focuses on humil and H-moves. Opponents finds holds performed by highly charismatic characters irresistible.

+ 10% humil + H-move duration

+ 6% grapple move damage resistance