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Decided to do another SR-Versus build this week due to overwhelming demand. This fixed many issues in build 1 and included some suggested features as well.

Changelog:

  • Versus screen now shows the grab moves and body type (female/futa/male) of hovered character
  • Adjust AI level in Versus so you can do AI vs AI fights or disable AI for you to try whatever
  • Moving the camera during grabs will now stop the automatic camera movement for the duration of the grab
  • Grabs should continue to inflict damage after climax
  • Nerfed grab-attempt, comes out slower
  • Characters now slowly degenerate lust during combat
  • Significantly reduced the lust built up rate during grabs
  • Fixed AI sometimes not going for grabs on downed targets
  • Fixed bug that cause characters to have stagger resist/super armor when it should not
  • Fixed bug that cause lust to be healed much more than intended at end of grab
  • Fixed ultra smol unit bug 

Left these for the future:

  • Ground grabbing state so each character will have 8 grab moves
  • Custom Key binds
  • In-game adjusting grab moves per character, although this will be implemented in CATC first 



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Comments

Verdonator

Damn, you're spoiling us! Great job!

Verdonator

I noticed the Back choke boob tease ("tease_stand_boob") is bugged. The attacker's animation is broken and it inflicts damage super rapidly. I did not find any other bug so far and I like the improvements. Great job on the many quality of life improvements otherwise! I was wondering, for scissoring moves, when climax happens, could both units get stains instead of just one? Also, this is something also valid for CATC, but could finisher moves be less dangerous for the attacker? Right now, from a blank start (both units with 0 lust), both units climax at the same time and I feel the attacker should get an edge over the target.

Anonymous

Amazing! Thank you so much for all your hard work!