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Putting things together, here is the result.

Also, turns out I got screwed by blender's crappy subsurface scattering implementation for yestoday's post. I use blender to pick the colors then exports the model to the game. But blender's crappy SSS implementation changes the material's base color in a very unexpected manner (and probably, incorrect manner). Which causes the exported material color to be off from what I expected, so the results were weird. 

I fixed the problem and here is what the new skin looks like now. Here is another shot of the New Face:

Next up, I am going to finish up the new base body + rig, then we can start making some animations. 

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Comments

N8 Dog38

Bro, you do realize that maybe about 15% (that's a rough guess) has any idea what you're talking about data wise. Mostly caught "something something caused delay, this is the improved result" but idk, maybe it's just me. Either way, it does look significantly better then the last 2 games. Looking forward to the animations

Anonymous

we may not fully understand it. but we still love those updates. were like dogs. we dont understand why but we like it.

enlit3d

"it does look significantly better then the last 2 games" TBH, that's all you need to get out of these posts