What if Heroine Rescue Team was a turn-based game? (Patreon)
Content
Working on a new game! Like HRT, it is a party based and feature in-combat grabs. However, it wouldn’t be an action game but is turn-based instead.
Here is a super duper early concept video of the gameplay:
Originally, I was aiming for a side-view camera like darkest dungeon. However, that limits the angle you can view the grabs at, so a grid + full 360 degrees camera is more preferable.
There was a lot of good ideas and suggestions for HRT, that I wanted to do, but simply takes too much time and resources to implement due to the high animation requirements or is simply unfit for an action game. For example, more options during grabs, having bondage playing a bigger role in combat, non-humanoid enemies, and so on.
I feel like that if HRT were turn-based instead, those things would have been implemented by now. Working on a new game also gives me an opportunity to fix some of the things I consider as mistakes in HRT. For example, not being able to customize all your party members.
What does this mean in the future? Well, for HRT, my original plan was to finish up the Ruins map and maybe add one more zone to the game. H-Content wise, I was pretty much finished with what I wanted to do. I was going to work on finishing up HRT and the new game at the same time, but that just isn’t working out.
I was getting pretty frustrated at HRT chasing after the “stuck on bodyMesh.json loading screen” bug that I just couldn’t reproduce at my machine. (BTW, people that had this issue told me that upgrading your windows solves the issue.) The new game is also done in a new C++ engine that should have ~10X CPU performance improvement over the current electron-based engine. But that meant switching between different programming languages. That would be fine, if not for the fact that the new game uses blender 2.8+ but HRT relies on blender v2.7X. (The exporter doesn’t work for blender v2.8.) The problem is, blender 2.8 have a completely new UI - selecting items changed from right click to left click, a total reorganization of... everything.
So, I decided to take a break on HRT and focus entirely on the new game instead. Again, the game is still super duper early - only about 2 weeks of actual development on the game at this moment. There is a barely “playable” demo on discord if you want to test it out and give feedback. In the near future, I will be posting progress updates on the new game.
It’s that exciting time again when you are dealing with something new and shiny. Meaning that nothing is set in stone! So if you have any questions or suggestions on the kind of things you want to see, getting those ideas in early will have a much higher chance to get them included!
I will probably be writing about the design considerations about the new game in the future, but this post is already long enough as it is, so that’s it for now.