Home Artists Posts Import Register
Join the new SimpleX Chat Group!

Content

Download (v5.0821) LINK 

EDIT (v5.0821): 

     - fixed a bug in dungeon generation

Thanks for the bug reports, here is another round of bug fixes. I also brought back the old "Forest" map as "Battle." But unlike the old map, you now get reinforcements from your reserves! In addition, there is now a teleporter in the middle of map once you have defeated the entire enemy party. Note: this version is significantly harder than the previous.

Changelog:

    - fixed bug where its possible loot temporary equipment (such as dildos) from defeated opponents

    - fixed crush ('g' of null) (different cause than v5.081 fix)

    - fixed rare crush when opening ally's equipment via dialogue ("K" of null)

    - added warning for when modded dungeons is trying to place undefined props

    - allies should participate in N-somes when initiated by player in safe zones

    - removed "Village" zone from game, use the new "Town" zone instead

    - added a link to the reddit mods page on main menu

    - fixed bug where you can carry hostile unique units out of current zone

    - Added a new "Battle" test map zone (the previous "Forest" map. NOTE: this map uses your party + reserves!)

    - game will no longer save generated placement items (eg. from [builder_mode])


Comments

crash.7ds

5.081? Edit: Nvm, not enough sleep to read!

Snipers176

I have been having issues with getting item IDs and when I pull up the list in the console I can't get them can you help?

Frank Baum

I am still getting the same 'G' by Null crash during the wave of enemies.

UlteriorMotive

Question about the new Battle section, do you lose any units that get knocked out that you converted? I don't want to risk it if I gotta go re-recruit them.

UlteriorMotive

New bug, if you try a threesome move on a converted enemy in the safe zone (The Tent), you can knock them out permanently and they'll despawn. In my scenarior, it was two futa corrupters and my character.