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A big feature I been working on over the last two month or so (outside of new game and Heroine Rumble 2) is clothing physics. And this is what happened:

Anyways, made a lot of progress and this is what it looks like now: (cape and loin cloth)

"But enlit, we already have jiggle physics, why do we need another one?"

Well this new system have 2 key advantages:

1) It handles collision with body parts - pretty important for larger pieces of clothing like capes and long hair.

2) It can handle a surface rather than just a line - things like capes and long dresses and skirts look way better in this new system.

Going to work on a small v0.261 hotfix HR2 build next to fix some of the glaring issues and it should be available soonTM.

Comments

Xander_&_Yalnif

Do you plan on adding more body types? Would love a Femboy version of the males. I'm no game designer myself but if I had to do it, I'd take the base female model, chop off the boobs, widen the waist a little, and then add it as an option under the body category.

enlit3d

Problem is outfits wouldnt work on this hypothetical new Femboy body.