Heroine Rumble2 v0.26 - Beastals, new content, new customization and more (Patreon)
Content
Download HERE.
This build features a new Beastal class with an entirely new claw animation move set plus new exclusive Beastal abilities such as the Pounce Grab.
You can find these characters as random exhibition opponents and as random recruits.
Added a new skintight bodysuit2 with a different pattern and it has a damaged state like skintight bodysuit1:
Finally got around to start slice up the head model to open up additional customization options. In this patch, eyes and ears becomes customizable in Head - Dresser:
Added new dual color / gradient hair options as well:
Added wake up attacks for the grounded character to have additional options versus attacker:
(The yellow suit not included in the current patch)
Added 3 new grab animations versus futa. You can check them out in twitter: https://x.com/Enlit3D
Changelog:
Added new Beastal "class" with its own set of animations + abilities
Random Exhibition opponents and random recruits have a chance to spawn as Beastals
Added 3 new PLEASURE grabs on targets with pp: "fm_lift_backbreaker_handjob", "fm_rollup_handjob_a" and "fm_mindcontrol"
Added Skintight bodysuit 2
Swapped Skintight bodysuit 1 with Skintight bodysuit 1 Alt (need to switch in Dresser with regular <-> alt if want previous style)
Sliced up the head model up to allow for eyes and ear customization and added mechanics for automatic migration from previous head data (mentioning this in case this doesn't quite work and you have chars with empty eye sockets or something)
Added eye customization under Head-Eyes (4 choices in total)
Added ears customization under Head-Ears (4 choices in total)
Added dual color (gradient) version of bangs, side and back hair
Added wakeup attack from downed position by pressing attack(J) while downed
Added AI behavior to use wakeup attacks
Added save slots renaming
Added time stamp in save slots (only after saving)
Added a field in save/loading to show which slot is currently used
Added IKChain enableIf.participantIKChainState to fix issues with tease_stand_behind_grope
Added new fame rank "Prominent" at 5000 fame with 24 roster slots
Generated character's body sliders may now be influenced by cards placed in "random_char_cards" folder
Generated character's voice and dialogues may now be influenced by cards placed in "random_char_cards" folder
The delay for attacker after releasing a grab increased to 0.7s (from 0.5s)
Standing up state is now invulernable
Fixed characters preplaced in a map outside of the playable bounds getting snapped inside playable bounds
Fixed characters preplaced in a map was treated as a targetable enemy
Fixed character select screen not showing correct character sex for custom characters
Fixed AI released its grab target at combat resolution (and cause custom victory grab pose to not work)
Fixed the skintight suits missing the .treatAsExposed to expose private pps when broken
Fixed custom .dashAttack in .weaponMoveset not working
Fixed a relatively rare issue where jumping attacks can launch at the opposite direction when target is very close
Fixed attacker with 0 HP initiating a grab could lead to a infinite duration grab
Fixed GrabData .durationMultiplier doesn't work
Fixed custom VoiceId selection not using the new dropdown with scrollbar and filter
Fixed pressing J (or rebinded Attack key) closes certain windows when it shouldn't have
Additional air juggle time from non knockup attacks on aerial characters is vastly reduced
Increased stamina cost of blocking attacks by up to 300%
Passive - Blocking Expert: Stamina cost of successful blocks reduced by at least 33% (from 50%)
Passive - Parrying Expert: Stamina damage of successful parries increased by 50% (100%)
Ability - Shoulder Slam: now deals x3 stamina damage
Ability - Powerthrough: now deals x1.5 stamina damage