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A small patch to fix a rather critical issue with the new full character card import/export missing a critical data component (unitId). Full character cards exported via v0.20 should be considered invalid and replaced.

The random head size turns out to be too strong so this patch also greatly reduced the range of head size generated.

Changelog:

  • Surrender threshold for AI to 10% of max HP from 20%

  • Increased the chance of using char card to generate outfits to 70% from 60%

  • Fixed the new full char import doesnt work when unitId of imported card is different than target character

  • Reduced the possible range of randomly generated head_sizes slider

  • Decreased the chance for randomly generated characters to generate with multiple equipable items

  • Fixed the resources bar being incorrectly removed

  • Added new ikChain: "upper_body_chain"

  • Updated IKTargets for "fm_suck_on_p****_standing" to improve IK animation quality

  • Updated pole target bones in "fm_titty_**" to improve IK animation quality

Comments

Beastguy

Forgot to mention, if exhibition mode could have a way to change the generation of opponent's looks just like in HR 1 (fight green, red, purple opponents) or just their overall generation (more randomness in clothing other than fixed clothing which is noticeable the longer you play), that would be great. Maybe an option in exhibition mode (not just challenge mode) to fighting more realistic robots, goblins, furries, succubus, and others would make the fights really feel fun to play against while trying to imagine the story of the match.

Beastguy

Some of my suggestions could also just be potential future mods to since your game supports mods. The mods so far are insane!