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Hi guys, the three things I am working on this month are Kula Diamond, Selvaria, and the Yuri Sakazaki Animation.

Mai Shiranui - Complete

Kula Diamond - 

Dog Stage 1 and Stage 2 are pretty much complete. I still need to add some of the variations such as the struggle variation. The full nelson stage 1 is also done, but Stage 2 need to be completed. I am debating on wether or not to redo the side mish animations, or just add a Stage 2 variation.

Selvaria

I made further adjustments to the Selvaria sprite, adding her skirt. but I haven't put much time into her as compared to Kula. I'll probably complete Kula first before I come back to this.

Yuri Sakazaki 3P anim -

I sketched out some ideas for this, but I won't focus on this fully until later in the month.

Misc things -

I have 2 other things im working on not relevant to the patreon, one being a commission. At least one of htese will likely see a public release, however

Here is what I have planned in the future/will work on this month if time allows:

Yuzuriha - Pushed to next month

Erika Furudo - Wll develop along with the Yuzuriha update

Ako - Forgot this was one of the chars that won, will develop when time allows


Longish-term goals (2-4 months):

-"Finish" Brian Battler

I want to eventually put a lid on this char and move onto something else. Right now I want to refine/expand the mechanics of the initial grab and how that transitions into other stages, and add a better AI. After that? Stick a fork in 'em, he's done.


-Resume TOBF Development

I think TOBF is probably most peoples favorite aggressor, and its prob also one of the more unique ones.  I have held off on revisiting it because of how complex it ended up becoming. There was another type of character like this that I was helping development on, but for a number of reasons i'll be coming back to TOBF. I mainly want to make it more coherent as a whole and add a lot of QoL enhancements, but first I need to make a document entailing how I want the char to be to save me future headache, and also decide if I want to remake it from scratch or add onto the base.


Thats all for now. Thanks again for all of your support



Comments

Anonymous

tobf news is my favourite bit here, was worried it was dead in the water along with sor2 imo it should eventually become your main priority because it's such a big project with a lot of potential. i also feel it's more efficient to develop aggressors first so you know exactly what compat future victims need

gettag

Yeah, that basically was my mindset too. There's a lot more potential in it, not to mention a more broader appeal...that, and a lot of the stuff I want to implement for Brian feels more and more like it'd be better suited for TOBF

SnipePOFV

Honest I’m pretty excited to hear TOBF development resuming after so long. That aggressor has always been a nice go-to here and there with my own build. Sort of been hoping for more 3P or different positions from the multiple aggressors in it, I was also wondering since you mentioned it at some post in the past, once Brian had essentially had all of Bao’s moves incorporated he would be getting his separate stand-alone release with different stages like Brian to the victims and I was wondering if that is still going to happen in the future. I just want to build up my collection of aggressors again.

Taven

I'm also happy to see more work about to be done on TOBF. It's been so long, I sorta forgot who was still working on it. xD As for Brian, before you completely finish him, there's one thing I'd actually like for him to have, or at least a option for it....it'd be cool if he didn't completely silence the victim once he managed to fill the stun gauge. Maybe they just make noise less often instead of being completely quiet.

gettag

yeah, i will still be making a seperate bao, though it probably wont be as complex as brian