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Hey guys. I spent the brunt of my effort this month plugging away at these two, so I hope you enjoy. Satsuki herself was a unique opportunity for me, in the sense that I did not use her base sprites when creating the new stuff for her at all outside of palette considerations.



The supergirl update will be dropping in short order alongside some other stuff, and next month i'll begin work on one of the poll winners. I want to go back and add missing compat for more older characters as well, but we'll see how things pan out!

The video is currently uploading here. If you happen to see this early, it probably won't be up, but if you check back in an hour or so it should be live.


Satsuki

  • -Added Doggy, Mating Press, Side Missionary, and Full Nelson
  • - Added special "defeat" pose after cumming >4 times
  • - Added voice clip for intro
  • - C

Brian

  • v0.96f
  • -----------------------------
  • - Revised Side Missionary Sprites+ Animation, courtesy of Teramussa
  • - Adjusted side missionary idle stance to vary based on speed
  • - Adjusted fertilization pop in to occur more often, this also helps to reduce the situations where brian would creampie a victim for a good 20-30 seconds endlessly
  • - Bao can now trigger fertilization pop in 
  • - Bao will briefly be stunned stop attacking the enemy after cumming x amount of times if you order him to stop, or he releases them
  • - AI Brian will now (randomly) enter command stance to order bao around
  • - other bug fix

  • -Added config file. Right now bao can be toggled on or off and fertilization, will add more as requests are made

  • To-do: Bao fertilzation pop in doesnt appear some time

Comments

Anonymous

I aways appreciate that your animations account for the weight and sleight deformation of the body, especially when conveying the effect with the lighting and coloration of the sprites. From the gifs here, the timing and animation looks great and I can't wait to try them out. Thank you!

Fio

This is the absolute best. Thank you!!!!!

Anonymous

impressed by how much your spritework continues to improve, good stuff man (also blessing us with more fertilization)

Nomad556

I'm really glad I commissioned you to work on Satsuki and I can't say it enough, you've done one hell of a FANTASTIC JOB!!! I hope everyone else can enjoy her as much as I do.

Anonymous

Brian update is giving the following error: Error detected. Can't open Paletas\01.act Error loading \other\NEW2\brian-jmax-kofa\brian-jmax-kofa.def Error loading p1 Clipboard tail: Allocating helpers...OK Match RNG seed: 1675089180 Reset persist vars team 1 Loading character \other\NEW2\brian-jmax-kofa\brian-jmax-kofa.def... Loading info...OK Loading cmd command set Brian.cmd...OK Loading cns Brian.cns...OK Loading cns Brian-N.cns...OK Loading cns Brian-S.cns...OK Loading cns Brian-H.cns...OK Loading cns Brian-2.cns...OK Loading cns option.cns...OK Loading cns helper-b.cns...OK Loading cns config.txt...OK Loading cmd state entry Brian.cmd...OK Loading common states common2.cns...OK Loading sff Brian.sff...OK Loading anim Brian.air...OK Loading snd Brian.snd...OK Loading pals...Character brian-jmax-kofa.def failed to load

gettag

Looks like I deleted the palette folder on accident, try this : https://mega.nz/file/PUNlgSaA#kExofNKF7lmLqkZ9J6eXDo6MbV3W-BaMnwSmHuvD8qM

Anonymous

I can't get satsuki to appear in game. Anyone have a potential fix?

gettag

(I thought I replied to this) If they don't appear at all, double check the name is spelled corerctly

Anonymous

I’ve got everything spelled correctly and downloaded it properly so I don’t know why it isn’t working. Do you think it’s my mugen?

CasualDOOD

im getting a def load error on brian ive re downloaded twice so far

Anonymous

i keep getting an issue where it says that the brian is too new for my MUGEN: Error message: Invalid trigger: CameraPos Error parsing [State 812, 1] Error in [Statedef 950] Error in Brian-N.cns Character mugenversion is newer than this version of M.U.G.E.N. Error loading chars/brian-jmax-kofa/brian-jmax-kofa.def Error loading p1 Library error message: Died parsing ((Pos X+EnemyNear, Pos X)/2) + CameraPos X, -50