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Hey guys, lil update on what I have been working on this past week:

Updated To-do List:

Izanami: FULL COMPAT (Pretty certain this will stretch a few months)

Brian: Striker System Update (Bao) - 70%

  - Background Character Attack System - 80%

Lei-Lei Update (Full Nelson) - 70%

Makoto Update (Full Nelson?) - 70%

Revise Main Page/remove outdated info - 0%

Upload new Starter Pack - 0%

---misc---

Character Commish 1 - Angel Paizuri 100%

Character Commish 2 - cancelled

Sprite Commish 1 - awaiting input

Gangbang Practice animation/sprite - 0%


I got a bit done, the foremost is the paizuri animation above. It's based off a blue mary sprite made by g-bit, but the animation was completely redone. It's set to be compatible for all cowgirl aggressor moves, though tbh, I think this would look better with a dedicated paizuri animation for the aggresor.


Next up we have progress on brian and his striker update. I've added code so I can make background characters attackable, but I still neeed to create the conditions to make this possible. Below we have Lei-Lei's sis joining in the fun, though the anim is pretty WIP at the moment. On top of this, I did a lot of behind the scenes coding on the striker system that isn't really exciting, so i'll just gloss over that.


Next up we have the Full Nelson updates. The more I do these positions, the more I dislike the way it works with brian with this facing forward perspective, but I will do my best to refrain from trying to rework this at the moment. Instead i'll probably plug away at these two for a bit to see if I can get something i'm more satisifed with.

There should be a release in a few days from now. I'm gonna start working on izanami at this point as well, so keep your eyes peeled for updates on that!


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