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Get them -HERE-

I wrote the code for AI in between passing in and out of consciousness in the timeframe from my last post to this one, so there may be som weirdness. If you do see anything odd, let me know! From what I tested, it works for the most part. Currently, he will fight normally until the victim maxes out their stun gauge, then slowly approach them before initiating the grab. The biggest issue is that Brian's innate combat AI is bad, so there are cases where he will get dunked without being able to pull anything off ( although he will randomly attempt to grab during normal combat)

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Anonymous

Here's my thoughts on the current ai! (I'll try not to make this.. a fat wall of text..and keep things simplified. I just really like the character and hope they get even better :,D) 1. Like you said, his innate combat AI is.. quite bad. It'd be COOL to have my stun gauge get all the way up, but he can't fight to even get the stun gauge up :,D I feel like if he just threw out more moves, or was just more aggressive, even MINDLESSLY aggressive, he'd be able to.. actually stun me, or anyone. 2. Man CUMS more than he fucks, lol. He'll grab you, and cum like 7 times before doing anything else. He even, like.. (I don't know what the super is called or is, so this may sound vague) did a cum SUPER while I was grappled.. like.. 10 times in a row??? It was honestly hilarious, but.. yeah. It seems like he opts out for cumming more than.. any of the other thrust options :\ I feel like if there was some way to make it to where.. he won't cum until the pleasure meter is near it's end? Or something like that? That'd be super great! Or even having him JUST do the auto-thrust option you can do if you play him, it'd be cool! (Of course I have no idea how to make a character or code it's AI, so I'm not going to rant at you to just "make it better".. so I'm just giving suggestions and such!) Hope this helps! &lt;3

gettag

Thanks, this is really helpful! I thought I fixed his Unlimited Cum Works issue but I guess not, lol

Anonymous

What about the status update for SOR2!

Naomi

Is there anywhere in the code/files where I can change just how much Brian adds per hit to the stun gauge? Could work as a quick fix to making him be able to stun players prior to any significant AI combat balancing. Though he probably could use some work there in general really.