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a frequent request i get was porting over the struggle mechanics from TOBF into other aggressors, and this was my first shot at it. It works basically identical to what you've seen before, with some small differences:

Breaking free is pretty easy at first but gets harder for the victim as they lose HP, so as they take more and more damage over the fight, they also become more susceptible to H attacks. In TOBF the difficulty of escaping is linear and I thought this would make things more interesting.

Right now, you can go straight from groping to other H attacks but I was thinking of adding a timer of sorts that gives the victim a chance to break free  first (escaping past the groping stage is more difficult) 

You can see a video demonstrating it on my tumblr, HERE 

I think there is a loot of opportunity to explore this more and do some cool stuff but im not sure what yet, so if you have any ideas or suggestions feel free to let me know what you think!

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Comments

Steven B.

Niiiice

Steven B.

Love it man keep them vids coming. Also I'm ready when you are!

Steven B.

You know what I mean

Naomi

Awesome! This alongside the AI to use it similar to TOBF would be great. Definitely looking forward to testing it out, good stuff!

Yoshimon the First

Maybe every time the opponent escapes each time the aggressor gets even faster with h-moves.