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Getting the teleportation to work was way harder than I thought. I spent most of the day trying to figure out why I would either teleport no one or everyone and finally cracked it a few minutes ago.

The FX are placeholders for now, I don't really know what a better teleportation effect would be.

So how this works is that the first victim grabbed can be teleported to Kuromaru with by pressing down; while the second can be teleported by pressing up. This should fix issues with TOBF doing h attacks right on top of each other or partially offscreen. I figured this was a better solution with more control with the caveat being that AI controlled TOBF can't do it.

The basic yellow guy + his head swapped counterpart both have the cowgirl anims implemented, with the only bug atm being that yellow sometimes flickers into the other palette, not sure why.

Once I nail that, I think all the fixes and additions to TOBF for this month will be done and ill move on to the remaining character updates and commissions

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Comments

Anonymous

Fun, and Useful! but looks difficult.

Anonymous

i don't remember, has second stage been added to the public TOBF yet or is it still in the making ?

Steven B.

@gettag YES THATS THE COWGIRL I WANT!!

Anonymous

Wow, looks very promising. Both teleportation and the cowgirl, really looking forward to it!

Ericridge

I just pledged, where do I find the TOBF with standing doggy animation?

gettag

Hey Eric, it should be here: <a href="https://mega.nz/" rel="nofollow noopener" target="_blank">https://mega.nz/</a>#!ElV1kYQa!pdItnTg8YIN0VeNZ7gZch6I34yWJSoE1NYU0gofQ0Eo Thanks for your support!