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Added a bar to better illustrate how close a character is to escaping a hold.

On top of that I reworked the resist mechanics to something a lot more simple and logical. The resist bar starts at 0 and decreases over time, but pressing buttons  increases it - once it’s maxed out, the character escapes. Higher speed/intensity makes it harder to escape as the resist gauge decreases faster, and the really weak guys can actually pull off their moves now without their target instantly breaking out, which makes things harder overall for the characters fighting TOBF (except for the guy above, who is notoriously difficult to escape from..it should be easier now) but that’s probably good thing for most people overall. 

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Anonymous

really nice!!