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 Hello!

So, I just hit 250 subscribers! - THAT happened much sooner than I expected. Thank you all so much for your support in getting to the big one quarter of the way to 1000 milestone!

In  the grand tradition of the previous time I hit a subscriber milestone, I thought it might be fun to celebrate with a special Architect of Games Q&A Extravaganza, where you all ask me questions and I answer the ones I think are the most interesting for you all to see. Why? Mostly because I feel obligated to do some sort of celebratory thing and this is pretty easy, to be honest. 

So! If you have a burning question that you'd like me to answer that I haven't already answered and won't implicate me in any unsolved murders, drop it in the comments and I'll see if I like it. You have until the 12th to get those questions in so don't delay!  

Half of the questions I choose will come from you lot because you're patrons and are therefore more important than the CHAFF in the youtube comments, so feel free to drop me some questions and I'll be more likely to pick yours as I have a financial incentive to do so. 

See you in a few days I guess!
 

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Comments

droid

What's the worst game that you like?

Austin Gallagher

Which genre do you think is most in need of a reinvention in 2020? & What fundamentals do you think Virtual Reality games need to nail down before they break into mainstream consciousness?

Adam Millard - The Architect of Games

In 2020 I think the genre most in need of a reinvention is probably western-style RPGs. Whilst a lot of high-profile kickstarter revivals are flourishing, relatively few of the big studios are still around or are still good. Bioware have gone the way of the dodo, Bethesda have been making boring games in between re-releasing skyrim and even Obsidian's latest was merely *okay*. That leaves... CDPR, and a whole load of smaller studios mostly just doing throwbacks to better days. What the genre really needs is a mass effect-style kick up the backside to get people innovating again, but where that will come from I'm not sure. And I think the one thing holding back VR right now is the pricepoint. Very few people are going to be willing to shell out hundreds of dollars/pounds/ect to play a very small handful of games. Once the tech comes down in price, making VR games will become less of a financial risk and so more companies will be able to get in on the trend, which should have a bit of a feedback loop effect!