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Platinum games are a one of a kind studio- no-one else can make games  that feel quite stylish and fun to play, and what's more, Platinum  titles can be enjoyed by just about anyone.But how do they do it? Join  The Architect, who currently has a cold, on a journey to find out how  making deep games can actually make them more accessible.

Thomas Game Docs: https://www.youtube.com/channel/UCyy7dZhgfeMMctSoo3wDXlQ  

Platinum GDC Talk: https://www.youtube.com/watch?v=wrw2IP6pZu0  

GeneralBeatrix: https://www.youtube.com/watch?v=mGy_mCHgDn0  

You Saw:

The Wonderful 101 - 2013

Devil May Cry 3- 2005

Dark Souls 3- 2016

Vanquish- 2010

Bayonetta 2- 2014

Metal Gear Rising: Revengance- 2013

Nier Automata- 2017

Transformers Devastation- 2015

Abzu- 2016

Magic: The Gathering Arena- 2018

Apex Legends- 2019

Bayonetta 2009

Super Mario 64- 1996

Madworld- 2009

Borderlands 2- 2012

Dusk- 2018

Rocket League- 2015

Spy Party- Early Access

Dark Souls- 2012

Celeste- 2018

Halo: Reach- 2010

Files

How Platinum Design a Combat System

Platinum games are a one of a kind studio- no-one else can make games that feel quite stylish and fun to play, and what's more, Platinum titles can be enjoyed by just about anyone. But how do they do it? Join The Architect, who currently has a cold, on a journey to find out how making deep games can actually make them more accessible. Thomas Game Docs: https://www.youtube.com/channel/UCyy7dZhgfeMMctSoo3wDXlQ Platinum GDC Talk: https://www.youtube.com/watch?v=wrw2IP6pZu0 GeneralBeatrix: https://www.youtube.com/watch?v=mGy_mCHgDn0 You Saw: The Wonderful 101 - 2013 Devil May Cry 3- 2005 Dark Souls 3- 2016 Vanquish- 2010 Bayonetta 2- 2014 Metal Gear Rising: Revengance- 2013 Nier Automata- 2017 Transformers Devastation- 2015 Abzu- 2016 Magic: The Gathering Arena- 2018 Apex Legends- 2019 Bayonetta 2009 Super Mario 64- 1996 Madworld- 2009 Borderlands 2- 2012 Dusk- 2018 Rocket League- 2015 Spy Party- Early Access Dark Souls- 2012 Celeste- 2018 Halo: Reach- 2010

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