The Hidden Purpose of Hub Worlds (Patreon)
Content
Do you think hubworlds are boring? That they're some sort of throwback level design artifact? Well have you considered that they've actually got a very important job to do?
Join The Architect as they uncover what being a hub is all about, using Dark Souls' Firelink Shrine to do it.
Video Script: https://docs.google.com/document/d/17kttpzNbPYks_POO7ukMgnSOksSWLczuOLXDztlnBX4/edit?usp=sharing
You Saw:
Mass Effect 3 (2012)
The Legend of Zelda: Breath of the Wild (2016)
Bloodborne (2015)
Monster Hunter: World (2018)
Deus Ex: mankind Divided (2016)
Maplestory 2 (2018)
Shovel Knight (2014)
Dark Souls (2011)
A hat In Time (2017)
Super Mario 64 (1996)
Super Mario Sunshine (2002)
Metroid Prime Trilogy (2009)
World of Warcraft: Battle For Azeroth (2018)
Wandersong (2018)
Yooka Laylee (2017)
Deep Rock Galactic (To Be Released)
Wolfenstein The New Order (2014)
DOOM (2016)
Donkey Kong: Tropical Freeze (2014)
Destiny 2 (2017)
Mass Effect 2 (2010)
Nier Automata (2017)
Return of the Obra Dinn (2018)
Oxygen Not Included (To Be Released)
Dishonored 2 (2016)
Final Fantasy 15 (2016)
XCOM: EU (2012)
XCOM 2 (2016)
Half Life 2 (2004)
Opus Magnum (2017)
Interesting Links:
Great article on Hub Worlds: https://kotaku.com/hub-worlds-can-be-games-greatest-pleasure-1822520149
Deus Ex MD's great(ish) open world: https://www.youtube.com/watch?v=USVr936aKzs
Dark souls and the rebirth of tragedy: https://variety.com/2018/gaming/opinion/dark-souls-analysis-1203028245/