How Games Communicate, Without Saying Anything (Patreon)
Content
The Architect, fluent in thousands of languages from across the cosmos, is ready to give you a glimpse into just some of the ways that games can communicate with us, mostly without us even knowing.
You Saw:
DOOM (2016)
Metroid Prime (2002)
Sentinels of the Multiverse (2014)
HEARTBEAT (2018)
Metal Slug 3 (2000)
Phoenix Wright (2001)
HITMAN (2016)
Bioshock 2 (2010)
Cave Story (2004)
Splunkey (2012)
Donut County (2018)
A Hat In Time (2017)
Endless Legend (2014)
Two Point Hospital (2018)
Interesting Links:
Interesting breakdown of DOOM's Combat: https://www.gamasutra.com/view/news/309459/See_Doom_devs_break_down_its_push_forward_combat_design_at_GDC_2018.php
Metroid Prime Retrospective: https://www.eurogamer.net/articles/2011-06-26-retrospective-metroid-prime-article
Interesting defence of Bioshock 2 which is for reals a bit rubbish- https://www.vice.com/en_uk/article/nn9jpz/why-bioshock-2-is-the-best-bioshock-154