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What is difficulty? and why can no-one seem to agree on it? Well, The Architect thinks that we're coming at the subject from the wrong end of the stick.

There's no better game to help prove it than monster hat making simulator, Monster Hunter World, a game that has some interesting struggles with difficulty and challenge.


You Saw:


XCOM 2 War of the Chosen: 2017

Monster Hunter World: 2018

Mini Metro: 2015

Divinity Original Sin 2: 2017

Into the Breach: 2017

Civilization 6: 2016

Wolfenstein 2: 2017

Minecraft: 2009

Resident Evil 4: 2005

Anno 2070: 2011

Spelunky: 2012

Dead Cells: 2017

Warcraft 3: 2002

Factorio: 2012

left for dead 2: 2009

Rimworld: 2013

Forged Battalion: 2018

What Remains of Edith Finch: 2017

Dota 2 kind of: 2013


Interesting Links:


Interview with the MH World Director: https://www.gamasutra.com/view/news/315778/How_Monster_Hunter_Worlds_director_breathed_new_life_into_the_games_old_bones.php


Here's how nuts factorio gets: https://www.pcgamer.com/see-what-a-factorio-factory-looks-like-after-500-hours-of-work/


Semi-related to dead cells but this whole plagarism drama is amazing: https://kotaku.com/ign-pulls-ex-editors-posts-after-dozens-more-plagiarism-1828357792

Files

Why Perfect Difficulty Is Impossible

Support me on Patreon! https://www.patreon.com/ArchitectofGames Follow me on Twitter! https://twitter.com/Thefearalcarrot What is difficulty? and why can no-one seem to agree on it? Well, The Architect thinks that we're coming at the subject from the wrong end of the stick. There's no better game to help prove it than monster hat making simulator, Monster Hunter World, a game that has some interesting struggles with difficulty and challenge. You Saw: XCOM 2 War of the Chosen: 2017 Monster Hunter World: 2018 Mini Metro: 2015 Divinity Original Sin 2: 2017 Into the Breach: 2017 Civilization 6: 2016 Wolfenstein 2: 2017 Minecraft: 2009 Resident Evil 4: 2005 Anno 2070: 2011 Spelunky: 2012 Dead Cells: 2017 Warcraft 3: 2002 Factorio: 2012 left for dead 2: 2009 Rimworld: 2013 Forged Battalion: 2018 What Remains of Edith Finch: 2017 Dota 2 kind of: 2013 Interesting Links: Interview with the MH World Director: https://www.gamasutra.com/view/news/315778/How_Monster_Hunter_Worlds_director_breathed_new_life_into_the_games_old_bones.php Here's how nuts factorio gets: https://www.pcgamer.com/see-what-a-factorio-factory-looks-like-after-500-hours-of-work/ Semi-related to dead cells but this whole plagarism drama is amazing: https://kotaku.com/ign-pulls-ex-editors-posts-after-dozens-more-plagiarism-1828357792

Comments

Adam Millard - The Architect of Games

Apologies for the slight lateness on this one, as you'll find out in the Architect Address releasing in a few hours, this underwent some pretty major rewrites and changes before I was happy with it!

Alex Deloach

Fantastic episode! I'm late on my viewings so no worries haha.