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Larger scenes like this mean more detail. I've been extremely careful about what order I attack each portion of the painting because I want to try to minimize the redundant work. By working on the furthest away elements first and then slowly moving forwards, I have to redo edges a lot less than if I were to just jump around the painting. This is why Azrael has remained so untouched so late in the process. He'll be the last thing I finish before wrapping this thing up.

2 days to deadline and then I'm off to Emerald City Comicon in Seattle. Maybe I'll see you there!

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