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I'm not used to communicate, preferring to invest myself in my work to develop Frozen Past. I know that I will have to work on this point if I want to bring more people to support me to make this project grow faster.

I also know that I am slow to develop but remember that for almost every line of text, there is a different rendering and that I recycle very little.


Since I'm a novice in programming and modeling, I have to use Renpy and Daz studio tutorials, and maybe soon Cinema4D if I want to increase the realism of the animations.


Small point about the game !

I managed to increase the speed of my renders to about 10 per day, without sacrificing quality.

But how does he do it, you may ask.Always the same watchword: OPTMIMIZATION!



The good news is that I should be able to release the update soon, once I have finished all the renders for v0.05, translated, mixed, staged, post-processed, corrected, debugged and tested.


The bad thing is that Rachel won't be in this update. This will have to push the release back even further and I don't want to deprive you any longer of my hard work.


But don't worry, she will be there for the next update, more alive than ever.


Thanks again for your indispensable support.


Have a nice day !


Leonave


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