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Hey!

Update is finally out and free for all, sorry for the agonising wait.

Every update is being pushed a bit due to the delay. Expect next real update to be in 3-4 months. Next step is the optimisation like I said earlier. I'm also gonna work on videos for a bit, I hope I can make a full vore animation about 10 minute long from pre vore to disposal.

I also hope you enjoy the game and once again don't hesitate to post comments, I really like engaging with my community.

PC

MEGAUPLOAD:https://mega.nz/file/5Yww3CSK

MEGAUPLOAD KEY: #z2sTD8q0fKBmcn5wVJ7v0hcXSKDVYpHv22pbUM7Dn7Y

PC

Google Drive:

https://drive.google.com/file/d/112YqfiYHgYDUIRGJ4-OkVPbSF5KQzQkS/view?usp=sharing

PC

Drop Box:

https://www.dropbox.com/scl/fi/xi5yt6drtmk1ip6eyg1li/Voreocracy-0.31-pc.zip?rlkey=z326jce65k1hdoj0rqstriwu0&dl=0

MAC

MEGAUPLOAD:https://mega.nz/file/5EQzDTTI

MEGAUPLOAD KEY: #bvqIulWexeTm2idrZFMN-L3hK8VTCAfZYjqlOEG0240

MAC

Google Drive:

https://drive.google.com/file/d/1_f4NPmIMbt5AfExUOFeH87pu7FJQbr0W/view?usp=sharing

Files

Comments

Pizza dude

Amazing update

Orobe

Incredible as always, and I’m super stoked to hear you wanting to do a vore animation that will be that long! Your bone disposals are insanely hot, and I’ll be eagerly waiting for the animation and future updates :)

TheSoulessGem

Insanely good, all that I ask is that someday allow me to feed Adery to Melissa lol.

unknown-user

Small suggestion on the side how about Accidental vore that would be a cool idea. And I have to say the game is mega keep it up.

Broutmor

the game is incredible, it would be very interesting to use vore (winner or loser) with the five girls.

Broutmor

as in the part of the locker room where Adrey appears to help the protagonist, she could devour the woman or be devoured.(Win or lose)

Ost

I guessing that there will be no safe vore and unbirth in this game but it is a amazing game

Kavvanshrike

did you ever come up with a workaround or solution to your issues with having both player weight gain and making animated scenes? It sounds like a tricky task if your animations are all pre-rendered and you're using an engine that doesn't do in-engine 3d animations.

Voreronika

I'm not there yet, but I thought about a line of code at the start of every scene that checks your weight stage (Normal, well fed, overfed) that would redirect to a version of the scene where the images and videos shows the appropriate weight... Yes it means making 3 times the amount of images and video and yes it means having 3 times each scene coded in the game. Code is not heavy for the game files but images and video will be.

Kavvanshrike

Check out Fattening Career by Bladerune9 https://bladerune9.itch.io/fattening-career I played it since I was wondering if anything else in ren'py also did the "having varying weight characters" and pre-rendered cutscenes thing at the same time, and yes that game has quite a few animations for multiple weights on characters, I can hope you can analyse their technique from looking into their asset files(looks like they're using a .rpa file instead of leaving their files exposed in an image/video folder for starters, i guess you could un-archive it for more clues) EDIT: did the digging into the archive file so all the videos are .webm and all the images are in .webp and they're all very small file sizes even after unarchiving

Voreronika

Yes I'm going to convert everything in Webp/Webm in a few month. For the weight characters... it's easy to do when you use a still background image with only a few poses for every characters, but that's not the style I'm going for.

Kavvanshrike

wouldn't be a bad idea for repeatable locations and various clothing/weight classes but I understand if you don't wanna go down that design route.