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Just a heads up that work on Voreocracy is still ongoing. I worked on my 3D animation skills and I managed to improved them. Expect more and better animation for Voreocracy in the future.

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Jason (SinGage)

Lovely! An I can't wait for the next update lol

Kavvanshrike

I said it myself, "the only way the vore could be more detailed than it is currently in the game is if it were fully animated" and here it is lovely animated unbirth, well done. Animation isn't easy and this is a fantastic job of it.

Voreronika

Thanks! Although There is still room for improvement I'm glad you like it. I wish I'll be able to make a entire vore scene all in animation at some point.

Kavvanshrike

When it comes to oral vore, so little do we see animators in the vore community do their own models AND rigging so very few good same size or relatively similar size animations exist as a result I suspect. I'm looking forward to seeing your take on same size oral vore and will be very impressed if you can manage it without hiding certain aspects of the swallowing process like alot of other vore animators do.

Voreronika

You are right, 3D same size vore animation are rare and poor in quality. The fact is, it's very hard to make. Same size mean some part of the prey's body will be larger than the preds head, like shoulders and pelvis. So you have no choice of making weird scaling on the pred to make it look like the prey is really going in and not just clipping through. I use a lot of camera angle trick to hide the clipping in my scene, this allow me to reduce the amount of scaling and deformation on my preds. It is a lot harder to do in animation, but I have a plan. Instead of making one single shot, I will make multiple different animation from multiple different angles. I hope the achieve the same style but in animation.

Kavvanshrike

ah so you will be hiding stuff via camera angles to avoid showing clipping and deformation? That is the kinda stuff I meant when I noted that other animators hide certain aspects of the swallowing process(ie, when boobies enter the mouth most animators seem to avoid showing how the prey descends between the pred's lips in some fashion). I had hoped that with your ability to rig stuff yourself you would add more bones to the rig to prevent clipping or deforming or use blend shape animation but I understand that same size oral animations are incredibly tricky to look right especially with human heads, I will still look forward to seeing your take on it.