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Hey guys, I have a really exciting and revolutionary couple of updates to share with you!

Something I wanted to make since I put my first Thin Wall in my mod, which is almost two years by now. It took me a while to come up with a concept and if it's even possible with the given Minecraft limits but I actually found a really convenient solution for all this.
Well convenient for the end user at least as making this in the back end will be much more complicated from now on for each object I add since I'll have to make multiple model positions for each new model I produce from now on which will multiply the amount of work needed quite drastically.
But at the same time it will give your builds more freedom which is what I always wanted.


As you can imagine this whole process will take a while to complete so I will split it in couple of versions over the course of months as I have to revisit every single model in the mod (around 600 in total) and make multiple variations of them. If you multiply the number of models and variations factor you can imagine the amount of work this will need to complete. Though the effort will definitely be worth it! 

There are couple of limitations here though, one of them is that I can't really use collision boxes for each moved block so all of moved objects will be without any collision as technically Minecraft still thinks the block is placed in its original place which is in front of the object. That way adding collision would only confuse things.
Maybe I can find a work around in the future though.


I'm so excited for this, hope you are as well!
Thank you so much for the last month's support guys, stay tuned for updates!

- Ultimate Immersion

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