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Missing a script file, which has been uploaded again


Sword and shield animations were remade。

This time, ‘precision - accurate melee collisions’must be installed.

Shield attack needs precision to work.


Due to the increase of animation, the magic ESP is very messy. Maybe in the future, i will make a separate ESL for each weapon。


Because there are very important things in my family. The Create speed will be slow in the next two months.

But I think we'll see each other soon. After all, I am diligent . hahahah!!!!!

Files

【TESV】-MCO- Shield And Sword Animations

Precision!!! Precision !!! my patreon : https://www.patreon.com/user?u=44116480

Comments

Anonymous

可以

Anonymous

Great work Anchor, again ! :D

Anonymous

Wonder how to set the key code and which key code mod did you use? I don't know how to input out the sword and shield stance.....

Anchor

Make sure you have all the requirements installed, and the previous post has a list of requirements.

Anonymous

You are doing a wonderful job as usual!

Anonymous

I got it to work on a controller :) these animations are incredible! the combat feels amazing and smooth! I do have a question, is it possible to turn off the yellow or red aura around the character? Thanks again for sharing this.

Anonymous

Woo! I've been hoping you would go back and re-do your animations for Precisions. Here's hoping that you will continue to do so for the others, especially the hand to hand unarmed one

Daikichi

perfect

Naotenho nome

Anchor this looks incredible ! I'll for sure add it to my game ! Just one question tho, It seems the shield | sword stance stay with me forever after I use them, is there any way to give them duration in ssedit ? I messed around but couldn't do much. The rest of the spells and powerups are working fine

Anchor

You can change the spell type of stance to spell. Its original type is ability。 But if you change him, you need to change the payload set.

Anchor

I don't recommend this. Only ability magic can make magic effects disappear at will.

Anchor

I set up an animation to eliminate the magic of stance. When you are armed with a sword and shield, take out your weapon and stand. Press and hold the WS key + power attack key.

Anchor

I'm trying to make the magic disappear automatically when unequip the weapon.

Khairul Hailmie

Anyone have Elden Counter and have a problem to do ability, untick the Elden Counter - Vanilla behavior patch on Nemesis. Its will fix that.

Naotenho nome

Oh, i see! Thank you. I removed the "fx persists" and ticked the "hide in UI" to fix it, even if I have the stance active, it won't display on my character in any way, just as a safety measure if I forget to use w+s. However, i'd love if the buffs would disappear if we unequip the shield, since the sword buff remains forever, increasing damage.

Anonymous

Anyone else having issues with animations and spells not working at all?

Anonymous

Ah.... I forgot to install the dtry's key utils.....thx

Anonymous

You mention in the description that Precision is required for the shield hits to work, but ironically if precision is active the shield attacks barely do any damage (only 1-2dmg). With precision disabled they work fine and still connect like regular attacks. Is this intentional or some sort of conflict?

Anonymous

Are the boosts from changing stances infinite? they kinda make me overpowered in my game. Never mind.

DR3

Thanks for making great mod. This animation is so impressive. I hope your family things all go well.

Anonymous

I did install that but it doesn't play any anims or the magic effect.

SonicBladeStabber

My power attacks are still the default animations for some reason. Edit: NVM, got it to work. Another file was causing conflicts.

Kyle

Love the Animations. You should make them only accessible to the player through DAR Though its not hard to setup but annoying to do every update

Anonymous

How did you get it working on controller ? I have been trying

Adrien MASSENOT

SonicBladeStabber : Same problem

Makinofaman29

Yes, that's what I'm trying to figure out now too. The animations are playing fine on my end without the magic effects. Do you have to be higher level in magic to unlock those effects or something?. I'm using the gamepad version of dTry's Key Utils SE and it's working but no effects with shield and sword.

Anonymous

Same issue. I installed all requirements but only playing animation.There is no magic effects, So the shield | sword stance doesn't work.

SoyBoySam

RedBlade for the kh animation seems to stop working with percision involved. I'ma try and see if the load order causes and conflicts.

Anonymous

Having a hard time disabling the stances with controller config

Anonymous

Does anyone get this weird clicking noise when they go to the forge? It only happens when the .esps from this mod are active

Anonymous

To be able to turn off the buffs, I Use steam over-lay to add a new button. i did it like this. Go to steam Big Picture mode-> Library-> Skyrim Special Edition->Controller configuration-> Choose a button you want to use to turn off buff (i chose left d-pad)-> press left d-pad button-> add activator-> (look at "activation type", press it. choose "long press")< then, press "binding"-> at the bottom, press "toggle multi button ON"-> toggle "S" and "W" on the keyboard there.-> press "Back". and DONE. Now, Go in game, press and hold the left d-pad , then press your power attack button, . it should turn off the buffs.

Anonymous

i am also using a mod that allows me to use keyboard and controller at the same time.https://www.nexusmods.com/skyrimspecialedition/mods/54309 and as anchor has said in his previous works, you need dTry's Key util for the mod to work : https://www.nexusmods.com/skyrimspecialedition/mods/69944

Anonymous

I Use steam over-lay to add a new button. i did it like this. Go to steam Big Picture mode-> Library-> Skyrim Special Edition->Controller configuration-> Choose a button you want to use to turn off buff (i chose left d-pad)-> press left d-pad button-> add activator-> (look at "activation type", press it. choose "long press")< then, press "binding"-> at the bottom, press "toggle multi button ON"-> toggle "S" and "W" on the keyboard there.-> press "Back". and DONE. Now, Go in game, press and hold the left d-pad , then press your power attack button, . it should turn off the buffs.

Anonymous

if i navigate on weapons or some armors in my inventory i have the same effect and my game lags a bit

SuzanoSho

Can't deactivate stances using a controller. While I personally don't mind them, I would just like the glow to disappear. EDIT: Fixed the issue temporarily by changing the conditions file for the last Sword & Shield animation folder. All I did was delete the Keytrace.esp line referencing the *803 FORMID (including the "AND" portion), making it so that I have to hold forward and powerattack to dispel the spells. I say "temporarily" because I know you may update this moveset in the future to include a spell that utilizes a that keytrace combination. For anyone else that edits the files this way, make sure you're aware of that. You could also just delete the last line in the text file and the preceding "AND" so that holding backwards and powerattack will dispel the spell, but you would absolutely have to change the conditions file for the attack and defense buff spell folder (hold backwards and powerattack) so that it utilizes the forwards direction instead (by replacing the "803" FormID with "801"). I had an idea that maybe I could create a conditions file that allows you to debuff by repeating the spell, only if you have those spells active. I'll try to work on it later.

Makinofaman29

I hope Anchor can make a controller compatible version with dTry's Key Utils SE, the magic effects won't work at all. I can play the animations and sounds but no effects are being applied even when I'm changing stances with the sword and shield. Animation plays no notification no effects, I tried for over three hours trying to get this moveset to work right. Well, back to ABR unless Anchor shows back up again.

willow

This is good information. I didn't realize that this mod was the cause of the sudden unpleasant sounds and behavior in the workbench. I thought it was due to some kind of craft mod. Please let me know if you find a way to fix it with xedit etc.

Adrien MASSENOT

Hello and thank you for these amazing mods. I have a question regarding the demo video shown here. What do the two keys correspond to under the left click of the mouse? Because I tried to take out these attacks, but I don't understand how it works. Second question, do animations affect sprint attacks?

Anonymous

I have every requirement installed, everything is set up in nemesis but still after f.e pressing p.atk + a in idle mode doesnt activate the shield stance nor the sword stance when done with p.atk + A

Anonymous

I fixed it I removed some old animations from anchor I accidently still had installed also I removed impactful blocking, storm calling magic and hogwarts of skyrim I dont know what exact mod it was but I fixed it

Aylan-Keenobi

Looks like heavy attack to me, I am able to perform those animations and I don't have a fancy mouse.

gurukof

same

Makinofaman29

I hope Anchor can implement Dynamic Animation Casting in his next update for anyone that's experiencing missing magic effects like me, it would do wonders for his amazing movesets.

The Old King

What are the odds we could get some of the unique weapons like the New Sword, Katana's and Spear be craftable?

Anonymous

So I narrowed it down to something related to one of the spell files. I just wanted the Sword and Shield moveset to work so I downloaded that with the spell package and still got the bug. Next I went into the files and deleted a ton of spell files that weren't related to the new sword and shield moveset, loaded up the game and no bug. I'm not sure which one was the culprit, but this very crude method worked for me.

willow

Anchor weapon package.esp seems to be the culprit. For those who only want to use the shield animation, if you don't activate this esp, you won't get the workbench bug. Shield effects work if Anchor spell for MCO.esp is active. Note that the esp contains the script.

Anonymous

Should I download SkySA?

Aaron Irby

Is this a mod to consolidate all the animations or is it stand alone? (Do I have to install all the other animation packages first or can I just download this one and run it on it's own)?

ImmortalJA

i have a quick question for the idle part of the video, how did you configure that? I like these mods very much and would like to know how to use the stances.