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requirement:

-Nemesis 

-MCO V1.3.2

-DAR  

-AMR 

 -Payload Interpreter

-dtry's key utils

-One Click Power Attack


new yamato animations

Change 【keytrace】 to 【dtry's key utils】https://www.nexusmods.com/skyrimspecialedition/mods/69944

Please use the latest MCO -v1.3.2


I spent most of this month trying to learn how to make magic. I hope we can make better ones in the future.

Next, I will make common animations such as sword, gread sword, shield and sword.

AND ,The weapon ESP will be streamlined. There are too many of them.Of course, I have to continue to learn how to make spells。

if you have questions, you can comment on the post. I really don't want to read the  message. There are too many.



Files

TESV MCO Animations Yamato V2

MCO is getting better and better MCO: https://www.skyrim-guild.com/ my patreon: https://www.patreon.com/user?u=44116480

Comments

Mike Wiz

yea this shit needs a better guide no clue how to get it to work, unsub.

Khito

is there any guide how to install this properly? I cant find the sword

Anonymous

Use AddItemMenu,search it in nexus

Anonymous

I have all the req mods installed but the animation doesnt overwrite chaos yamato, does anyone have the mod order of all the req mods?

Anonymous

Could someone link me a video about how to make these animations work? I got Special Edition 2 days ago and I'm a very big newbie on this, something tell me its not just installing through MO2 and popping up the game, anyone can help?

Anonymous

Yeah I have MCO and all the requirements And yet just 1 or 2 animations play, the rest is vanilla

Anonymous

Hi, do someone know how to play these magic animations ? I really have trouble understanding how payload int. works...

MomsCreditCard

requirement: -Nemesis -MCO V1.3.2 -DAR -AMR -Payload Interpreter -dtry's key utils -One Click Power Attack

Anonymous

Maybe this would help u https://www.skyrim-guild.com/guides-collection/elden-ring-combat

Lobolemerik

I fail to understand how further complicating the problem helps. I also have this problem with Anchor's MCO mods in Mod Organizer 2. Couldn't get them to work at all, but I had no issue getting their older Skysa version to work.

Hưng Trịnh

anyone know how to change the damage for these spell? JCE does too low damage on Legendary difficulty

Anonymous

what dodge mod are you using?

Daniel Stuto

only ADXP MCO 1.3.2? No 1.4.++?

Aylan-Keenobi

The Yamato i am using is the remastered one on nexus and that one comes with a patch for anchor animations and it works for me, anchor has his own yamato that comes with the mco pack but you will need to get an add item mod not console command to get them because the weapons have no name.

Aylan-Keenobi

Many of the animations are exclusive to certain weapons, you could technically change the exclusivity by changing the conditions, so it could be used with any weapon. In order to use it with the weapons that come with the pack you will need to get an add item mod not console commands because his weapons have no name, so no way of searching it in console commands.

Aylan-Keenobi

it's like playing a fighting game and the video tells you what to press. P.Atk is power attack, S is down

Anonymous

I figured it out that much. But it somehow won't play the Magic animation at all, don't know if it's because I got AE...?

Aylan-Keenobi

Assuming you have all the pre requisites, payload interpreter is just for skse64, you can install payload using mod manager 2. After installing you have to run nemesis engine and click the patch for payload, update and launch. Importantly make sure you are using the right yamato weapons or alternatively you can change the conditions for the animations. I am on AE and it works for me, this is just a guess but make sure your skse 64 is the AE version and up to date

Aylan-Keenobi

You could also try Wildcats mod and manage the damage output, and set it to the highest

Anonymous

Thanks for taking the time to explain it to me, I'll give it a try again

Aylan-Keenobi

My pleasure and in case anyone comes by this comment section, to get the weapons in the packs, you need simple item spawn mod because the weapons have no name

Anonymous

got everything downloaded but cant still use magic

Anonymous

Everything works great, exept one: I cant use cut or another magic without using buff. I need to activate it and than I can use Cut. If I want to do it again I need to start from buff. Is it normal?

Anonymous

Is there any way to remove the tornado from the chained attacks and immediately trigger judgement cut end after cut?

Anonymous

I knew that why doen't work, this mod need a dedicated weapon use the AddItemMenu mode https://www.nexusmods.com/skyrimspecialedition/mods/17563 you will find easily also if you using the "Yamato Scabbard Remastered", put it under this mod

Anonymous

I getting little problem but blue aura is keep activated could you tell me if you have any solutions?

Anonymous

i found a temporary solution, player.removespell "spellID"

Anonymous

i couldn't find the sword anyone know where is the sword?