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The uploaded file already contains all the animations. It needs to be used with weapon mod

DAR settings have been optimized, animation can be used more freely

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【Skyrim】 New Combat Animation For Yamato

I'm bald my patreon : www.patreon.com/user?u=44116480 effect:https://www.nexusmods.com/skyrim/mods/107384?tab=description

Comments

용규 이

Please me too upload MCO

직남 킴

What mods does this mod require? Do animations work with FNIS?

Anonymous

素晴らしい。fantastic

Anonymous

Hi. I'm a bit confused. What weapons use the katana and spear animations? Not vanilla weapons, I suppose. And what are the anchor weapons (from the esp file mentioned in the conditions files)?

Anonymous

Awesome works perfect

Anonymous

his weapons, use esp explore to get weapons or console commands

Anonymous

great mod but blocking animation looks like warhammer and no animation on block impact , no recoil animation and you left the blood stain on sheath sword bug from gorilla k mod i had that mod lol but i know a mod to fix that lol. just to spice it up mofu added attack dodge to tk dodge this would go good with a quick draw attack dodge anchor this is my favorite animation for skyrim of all time keep it up bro

jose

my sword disappears when i get out of combat the shield doesnt stay activated

Anonymous

Could you PM me an installation guide to your mods? you have the best animations but nemesis is giving me a hard time.

Anonymous

Hi^^ First nice work ! How to instal this mod ? it work with fnis ?

Anonymous

Do you think it's possible to make a shortspear/rapier animation pack? Like one-handed sword animation but mostly involves stabbing, mainly for use with mods like Animated Armoury

Anchor

The animation of stealth assassination is considered. I don't have much time. I can only make it slowly

Anchor

Just install the animation and the weapons you need. It doesn't need fnis

Anonymous

form 43 error on skyrim se

VMac

For whatever reason, the weapon disappears when sheathed. Any idea how I can fix this?

Anonymous

Hi Anchor! Can I add other weapons in DAR's conditions to use the yamato animations? For example, all the vanilla katanas.

Anonymous

I have a request about this mod. you don't make sneak motion for this?

Anonymous

Is there a way to turn off the weapon trail?

Antaury

Is it possible for any of these movesets to be ported to skysa?

Anonymous

Anchor would need to provide Nemesis Engine files so it could be patched in. Anchor, any chance?

웨이쨩유튜브

is it possible to equip the scabbard on the waist??

Anonymous

I saw a couple of videos where the weapon doesn't have the trail, but no one answer how they did.

Anonymous

Do you need to use the console command to get the yamato or can you craft the weapon?

King Qualities

My guy, I have waited yrs for a animation like this, thanks so much!

tom nom

how to get the Scabbard , im blind ore why everyone here know how to get it?

Carlos Menidus

Yo I got a Form 43 when I tried install the Yamato for SE. Sure you didnt forgot to convert it for SE anchor?

Anonymous

Is there plans for jump animation that is correct height? Otherwise this mod alone was worth subscribing.

Raikage

I Love this so much!!!! Been waiting for years for a quick draw style animation. Are there any future plans to add a sneak animation to go with this style? And also maybe a dodge too? Lastly, blood textures when the weapon is sheathe and you're not in combat stance, blood textures was still visible on the hip for me even though there was no weapon visibly there. I fixed it for myself by completely removing the mesh using Outfit Studios but now I have no blood, which is not a deal breaker for me.

Jayme Lee Xander

im kinda new so.. how can i install this when i installed it , my character just t posed me

Raikage

I don't know how to use DAR but I use FNIS and it works for me smoothly. I had to update the FNIS behavioral tool and it removed the t-pose for me.

Anonymous

I actually have no idea how to install these.. can anyone help?

Raikage

What I normally do is place it in the FNIS_PCEA2 located in the animation folder. Then I switch one of the presets with the new animations. Before I resume gameplay I then use the FNIS tool to update all my animations. This fixes the t-pose for me. Once I'm in game, I go to the FNIS MCM, select the animation, let it update it, and I'm set. It sounds complicated but it's not. I learned through a lot of trail and error. I haven't taught myself how to use DAR yet.

Anonymous

It's kinda shame there's no SkySA version of the attacks. I hope we'll see them too in the future.

Kingofall 92

lol only reason I am not converting to SkySA, because of this awesome animation

Anonymous

hi anchor, what should i delete in nifskope to remove the white trail ?

Anonymous

SE version of esp is form 43, and I got a error when trying to save it in creation kit and xEdit, had to use the LE version to convert. But it looks like something was deleted in both versions because the 2 quests give quite a few "could not be resolved" errors in xEdit. Has this caused problems for anyone?

Anonymous

I have error when trying attacking, it's using normal attack and combo animations not quick draw attack , only standby animantion is ok. Any solution ?

Anonymous

Like the one above me, the standby motion works, but the attack motion doesn't work and the normal motion comes out. How do I fix this?

Anonymous

if i remove skysa will i have those attacks activated ?

Anonymous

I have error when trying attacking, it's using normal attack and combo animations not quick draw attack , only standby animantion is ok. Any solution ?

Anonymous

Please upload MCO version of this mod!