Slice [Engineering build 0.5.3ap] (Patreon)
Content
Alas again the grim spectre of the end of the month looms over me!
Since departing from the fixed 1st-of-the-month billing cycle that Patreon used to necessarily operate under, the "deadline" of the end of the month has ceased to have quite the importance that it once did (although I appreciate that many of my Patrons do in fact still get billed on the first). But if this self-imposed deadline didn't exist I would likely pick and choose features and content to work on completely aimlessly and never release any updates at all.
So it is with slavish devotion to the calendar that I once again release unto you a not-that-polished WIP build that showcases some of my latest work. Think of this as an actually somewhat playable version of the purely tech demo build from last month.
The next build will be 0.6.0, methinks. A fully polished build with an accompanying demo update. Upon release of 0.6.0 I will also return to social engagement with the Hyperdeep community and promotion of the game which have been sorely lacking as of late.
Changelog
Animation
- Boob gravity re-enabled
- Pause on physics after leaving designer shortened
- Fix jerky default designer animation
Backend
- Move demo/continue state flags to game instance
- Overall performance improved?
Customization
- Blush reintroduced
- Eyebrow position
- Eye openness (smugness)
Gameplay
- Animation tweaks
- Limit head depth when handjob active
- Disembodied dude arms
- Throat resistance logic reworked
- Cum rolled back to previous version while I think further about what I want to do with it (might spend some time trying to optimize/improve old version because it actually looks better than I remember)
Graphics
- General updates to lighting and materials
- Replaced FOV calculation in postprocess materials
UX
- Continue/new game options on main menu
- General visual tweaks, logos, fonts, etc.
- Fix color picker not sending value on reset to default
- Fix icon aliasing