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Damn looking fresh my man!

If you're currently thinking "Fuck I loved staring at man-ass the entirety of this last year!", then don't worry, because you can take the clothes off if you want to.

The other major addition this month is the new radial menu, opened with the right mouse button (open mouth is now middle mouse button, check the help tab of the sidebar menu for a refresher). As a developer, you often end up forgetting that people actually want to play your game, not just appreciate how hard you worked on it and how many features it has. As the developer of a bustin' game, I also need to remember that many of my players will be playing with one hand. In light of this, I've resolved to keep more firmly in mind the controls of Hyperdeep from this update forward.

The radial menu currently houses options for changing camera angle, a selection of quick actions, and shortcuts to the sidebar menu and designer. Expect the options available here to expand in future. I considered buying a radial menu plugin from the Unreal Marketplace, but ended up implementing it from scratch, which turned out to be very satisfying.

Although there is no noticeable difference in this update, I also made some significant changes to how IK targets (where the characters put their hands and feet) and poses are handled. I say "poses", but as you know there is still only one pose in the game, which is a crying shame. That's the reason these invisible changes have been implemented, to establish a standardized way of incorporating new poses into the game very soon. I was actually hoping to get a new pose included in this update, but anybody who works with procedural animation knows how much a cruel cunt it can be.

While working on this update, I was digging around in HD-chan's scripting and looking at all the half-implemented logic for HD-chan passing out and her mood changing and coughing in different ways that I put in place months and months ago but has never actually made it into production builds. This stirred a feeling in my heart and balls and inspired me to get back to work on these secondary gameplay elements in December.

Finally, I also made an official website for Hyperdeep this month. It's very nearly ready to go live and I think you'll be impressed and perhaps slightly disturbed by how unnecessarily technically advanced it is. Watch this space.

P.S. I promise I'll show up on Discord very soon ;') (winking crying face)

[Changelog]

Mechanics:

+ When exiting, the game will now black out the screen before attempting to close the window so that even if the system hangs, the game content will be hidden from your dad walking in
+ Radial menu
+ Ability to break/unbreak HD-chan's throat resistance from the quick actions menu
+ Ability to clean up cum from the quick actions menu
+ Volume options for UI and FX sounds added to in-game menu
+ Rewrote IK target system to lay groundwork for more easily adding new poses

Visuals:

+ Ass procedural animation tweaks
+ Reintroduced throat bulge, toggle in in-game menu

Customization:

+ Freckles decal parameter in face customization category
+ Tattoos decal parameter in skin customization category
+ Dude clothes: t-shirt, pants, underwear, socks

Files

HYPERDEEP 0_3_6ap.zip

Comments

Anonymous

BABE WAKE UP HYPERDEV JUST POSTED

Anonymous

How do you unbreak the resistance? I can only find break. Suggestion: have an option to adjust how much resistance there is. Awesome stuff so far dude!

hyperdeep

Sorry it's unclear, but selecting that option again after breaking will unbreak it. Next update should make this option more relevant and clear.