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Edit: The version on this post had a bug that meant your character started the game pregnant. See this post for a version without that issue: https://www.patreon.com/posts/0-4-10-updated-13689915


Hi all,

Following some further testing I decided that there were some refinements needed to how custom scenes are handled. This is an updated version of 0.4.10 with those changes.

Key changes:

1: The text file is no longer an XML file. This was an annoyance because it meant that XML special characters in the Velocity text had to be escaped. Instead it's a custom pseudo-xml format that only tracks top-level tags.

To convert an XML text file to a new one you need to make the following changes:

- Remove the top-level <scene> tag.

- Replace escaped xml special-characters. E.g. &amp; can be replaced with "&", &lt; can be replaced with "<".

- Change the file extension to .vm to allow text editors to identify it as Velocity content. Or just to .txt. That'll work fine as long as the YAML file has the correct name

- Update the filename in the corresponding yml file.


2: It's now possible to return to parent in testing. This will bring you back to the testing scene and let you choose file to test again. Custom scenes are loaded anew each time you test them, so this lets you modify your files between test runs without returning to the week planner scene. I've added a return-to-parent action to the example scene.

3: Added some new methods to the scene object that lets you hide NPCs from appearing in the character description.

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