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I had since gotten rather busy throughout the month of September as I taken on a course on Unity and C# Programming to learn and develop my skills as a game developer after a shakeup at the office mid September that affected me both emotionally and physically. 

Cut the long story short, I just got reshuffled in one of those "responsibility shakeup" which from what I saw a demotion. I haven't recover since that day in mid September which sparked my desire to just quit my job and the career entirely and start anew, hence why I am taking up the course and having not enough time to focus on the animation. 

I foreseen Artifact Found will be a shorter animation with some rough edges. I faced a lot of trouble getting the model rigged properly and most of the finicky stuff look right, in addition to the issues with the fluid simulation where the liquid was hovering over the model instead on top of it which I never saw it happen before. If everything goes to plan, the animation will be released on the October 1st or 2nd (GMT+8).

The next animation characters will be revealed on the same day as well. 

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