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This is the most frustrating part of the process where I spent literally two days trying to get the fluid simulation to work correctly especially when most tutorials makes things easy at first glance, doing it actually was nothing but smooth sailing. 

I had to content with Blender crashing and troubleshooting yield nothing and I had to adjust some settings and compromise quality over loosing progress in the process. Blender needs to bake the fluids every time whenever I decide to tweak something and there's no guarantee it will apply the settings and/or crashing Blender again.

At one point it works as intended but the Blender was doing strange things again and I lost count how many times I have to redo it with no guarantee it will work. There will be some imperfections when I render out the animation but I don't want to risk crashing Blender again after tweaking and re-baking it and I apologize for it. 

The final two or three scenes will be rendered out soon and it will edited down with an editing package and hopefully published by the last week of the month.  

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