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The last patch v40.2 is released at a wrong timing just before v41 offical release, it was overwriten by v41. So, here is the new version v41.2.

This patch is for v41, you have to install VNGE v41 and then this patch.

And because this patch include a new dll for VN, you should unzip it, then copy the 'console' folder from AIHS2 or KKS, to your game's bepinex/plugins folder and overwrite exist files.

Current the new VNHelper.dll is only worked in AIHS2 and KKS, so for KK or older game, I am sorry you have to wait. BUT, still you can copy the py files in lib folder to your bepinex/plugins/console/lib. Most feature works except collision trigger.

What's new in this patch:

- UI scale options in vngameengine.ini, for detail refer to patch v40.2 at https://www.patreon.com/posts/76493863

- vnphy security improve. Since now we can add python code inside png file, bad guy may use this feature to attack your PC. So Keitaro suggests to provide a security warning when you load a scene which contains python code. Now you will see a popup dialog ask you to allow the code inside or not. And you can choose to trust this scene and it will be added to a whitelist so you will not see that dialog again when load this scene again.

 - vnphy 0.9: new type of trigger supported. Input type trigger can bind key/mouse/joystrick button to action, collision type trigger fired when two collider get together, and scene event trigger allow you to run action on scene load, save or every update.

- and VNSS type action is improved. Now you can add a VNSS command by wizard in action editor.

- Timeline plugin support improved. You can save/load timeline data now. So it is possible to load and play multi timeline data in one scene.


Comments

kk

Can timeline work with VNGE Clip at the same time?

Countd360

Of course they can work together. Except you use both clip and timeline to animate the same charactor.

MuffledAI

Nice, my eyes can finally have some rest :P